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Old 11-17-2008, 05:04 PM
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trevius
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I think we can leave NPC Attack Rating as it is. There isn't really any reason at all I can think of to do any more work for calculating NPC Attack Rating. The only effect it would have would be changing the current DPS that they do. And, since everything is balanced in the current system all it would do would be to make everything have to be rebalanced.

But I do think we can consider changing player attack rating calculations for mitigation and such. If we use a divider after, it should get them mostly back in line with what they are now. But it will be a bit more accurate and will also account for weapon skill, which should be a huge factor in attack rating.

I will try to get the cap formulas figured out later tonight if I have time. I will also verify if there is any difference in the formula from class to class, as I have heard some classes have different worn/spell attack multipliers. Once I know the full formula, I might try to make a GetTotalATK() object that can be used where ever we want without bloating code.

Thanks again, AndMetal, for the help last night. I will give it a try tonight after I get my new VMWare test server running
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