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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
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Old 11-27-2008, 01:50 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Here's my revised and working editions of the PEQ Editor;
And my AX_CLASSIC Version.
They are mostly the same (have to be if you work with the latest source), I just changed the 'look' so I won't get confused , since sometimes work with both at the same time.

here's some things i can remeber I fixed/added;
tracking
seehide
seeIH
ATK
Accuracy:
'add a spawngroup' was completely broken, fixed and added
dist
delay
max_x
min_x
max_y
min_y
'add a spawngroup' now suggests a unique name, related to the zone (for mass querys and moves)
'Suggested ID' Now suggests the right spawngroup id number
runspeed suggests 1.25
respawn suggests 400


It's the most I ever did in PHP (learned a lot about PHP), looks to be working fine. This is my first database editor since day one with EqEmu, and I still use it all the time.

Since I finally decided to fix and update it, I thought I'd share it with you all, hope you enjoy it as a much as I do.

If you have any problems, find bugs or need direction, post here.
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