Everquest updates the client so often that these guys have to struggle just to keep their server software compatible. If the Everquest guys get tired at the end of the road, these guys will have a flawless program.
Imagine a game of chess. If you're playing against a n00b, you crush him in as little as 2 moves (My friend did it at a small chess meet and the other kid cried). But you can finish your task in a small amount of time without any headache, and without thinking about it much. Now imagine you're playing against a coalition of 100 Russian chess pros, and you're a bunch of freestylin' kids working together with a dream... The pros are gonna wipe you around until they're tired of the game, then let you win once in a while. Everquest is like the pros. They have many; we have few. They have exact training; we have ingenius hackers. They control the game and the world and the licensing; we just play in their world. With the complexities of licensing, and copyright, the emulator programmers can't exactly keep one copy of Everquest 4/4/01 alive because Sony would slap them around, piracy would happen to bring that piece of Everquest back to the mainstream, and all hell would break loose on this project. For now, the emulator guys are valiantly fighting to keep updates coming and available until the Everquest programmers decide Everquest is done and good, and we can emulate it quietly once and for all.
Like the Sega emulators, Nintendo emulators, and PS emulators, they mostly come around once a standard has been built and finished. Everquest is a morphing standard, so it's very difficult to emulate for long. It's like trying to fight AIDS. If your enemy changes, you must change, and you can't totally defeat it until it stops changing.
In short, give them time. They'll come up with an excellent emulator. Just laud their accomplishments and be glad that they want to share.
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