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  #1  
Old 11-30-2008, 05:25 PM
Derision
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I think you use Linux, so try a 'make clean' and then 'make'.
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  #2  
Old 11-30-2008, 05:51 PM
John Adams
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Yes I do use linux for this server. I keep forgetting about the make clean (LE probably wants to hit me with a rotten tuna as well over this )

I'll give it a try.
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  #3  
Old 11-30-2008, 06:04 PM
John Adams
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Ugh... ~blush~ make clean once again makes a fool of me Thanks Derision for the reminder. I need to nail a sticky to my forehead (though I still cannot understand the need to whack the old compile for new changes).

Spells do work with this new table, the import thingy, and "off by default" which I will eventually learn how to turn this on and give it a try. Just not today.

Thanks AndMetal, sorry if my initial post sounded all assy.
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  #4  
Old 12-01-2008, 02:31 AM
AndMetal
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Quote:
Originally Posted by John Adams View Post
Thanks AndMetal, sorry if my initial post sounded all assy.
Np

It's probably something worth mentioning in the changelog, since the structure of the spells (for shared memory) changed since we discovered some of the unknown fields, I just haven't gotten off my lazy ass to update it, lol.
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  #5  
Old 12-01-2008, 05:29 AM
KLS
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How has this been working since the initial stumbles? Flawlessly I hope?

If it's working well I actually have an idea I'd like to implement next time I get some free time dealing with this (sekret idea but it's really cool trust me).
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  #6  
Old 12-01-2008, 05:44 AM
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trevius
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Well, the new DB Spells might be working ok, but I found a major issue with the current SVN revision that basically breaks spells if you try to use the old spells_us.txt way. The spells all still cast properly, but for some reason, they take 4X as long to cast either from items or just from casting a spell. There were so many changes that went in with the new spell changes AndMetal made, that I don't have any idea where to start looking for the cause of this.

I will probably move to the new DB version soon, but as long as the old way still exists, it should at least work :P
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  #7  
Old 12-02-2008, 03:36 AM
AndMetal
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Quote:
Originally Posted by trevius View Post
Well, the new DB Spells might be working ok, but I found a major issue with the current SVN revision that basically breaks spells if you try to use the old spells_us.txt way. The spells all still cast properly, but for some reason, they take 4X as long to cast either from items or just from casting a spell. There were so many changes that went in with the new spell changes AndMetal made, that I don't have any idea where to start looking for the cause of this.

I will probably move to the new DB version soon, but as long as the old way still exists, it should at least work :P
I just did quite a bit of testing with SVN Rev 232 & 235 using the unmodified Titanium spell file, trev's slightly custom spell file, and an outdated version of Live's spell file and have yet to reproduce the casting delay either by casting from clickies or from the spell bar. For the clickies, I used a Brown Ornate Chain Bridle & Fabled Jaundiced Bone Bracer. I also used a combination of Ice Age & Greater Immobilize for casting spells.

The only thing I can think of is if there was a problem sourcing the spells into the database.

I've said it before, I'll say it again:
Quote:
Originally Posted by AndMetal View Post
I guess the question now is anyone actually having problems after getting the spells into the database? Because other than that, I'm not sure what all the ruckus is about...
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