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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
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Old 12-28-2008, 11:57 AM
beastman80
Fire Beetle
 
Join Date: Aug 2008
Location: United States
Posts: 2
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yes i have. I am running in windows xp compat mode. I really am boggled on what to do next. here is the error from my dbg file, maybe this will help.

2008-12-28 02:16:33 Game UI Initialized.
2008-12-28 02:16:33 Entering main loop.
2008-12-28 02:16:34 Loading game sounds.
2008-12-28 02:16:34 Requesting initialization data.
2008-12-28 02:16:34 DoMainLoop: just before first while(!ReadyEnterWorld).
2008-12-28 02:16:34 Zone Connect -- Received MSG_READY_ENTER_WORLD
2008-12-28 02:16:34 DoMainLoop: complete after first while(!ReadyEnterWorld).
2008-12-28 02:16:34 DoMainLoop: just before second while(!ReadyEnterWorld).
2008-12-28 02:16:34 Zone Connect -- Sending out a MSG_READY_ENTER_WORLD.
2008-12-28 02:16:34 Zone Connect -- Received MSG_READY_ENTER_WORLD
2008-12-28 02:16:34 DoMainLoop: completed second while(!ReadyEnterWorld).
2008-12-28 02:16:34 Setting up models.
2008-12-28 02:16:34 Setting up character.
2008-12-28 02:16:34 Activating music.
2008-12-28 02:16:34 Initialization complete.
2008-12-28 02:16:34 Entering main loop.
2008-12-28 02:16:35 Item done, MSG_WEATHER_EVENT received.
2008-12-28 02:16:35
2008-12-28 02:59:05 Networking: Connection Closed [0] with 0 pending bytes.
2008-12-28 02:59:05 Stopping world display.
2008-12-28 02:59:05 Attempt to send message 30546 on a void connection.
2008-12-28 02:59:05 Beginning EnterZone block.
2008-12-28 02:59:05
2008-12-28 02:59:05 Calling WorldAuthenticate. Countdown is 4
2008-12-28 02:59:05
2008-12-28 02:59:05 Networking: using port [50267].
2008-12-28 02:59:05 Networking: Connection Established [1]
2008-12-28 02:59:05 WorldAuthenticate: Initiating Login.
2008-12-28 02:59:05 WorldAuthenticate. I got a message of type 0xfa6 (4006).
2008-12-28 02:59:05 WorldRPServer message: server name SoA
2008-12-28 02:59:05
2008-12-28 02:59:05 WorldAuthenticate. I got a message of type 0x3c25 (15397).
2008-12-28 02:59:05 WorldAuthenticate. I got a message of type 0x7cba (31930).
2008-12-28 02:59:05 WorldAuthenticate. I got a message of type 0x52a4 (21156).
2008-12-28 02:59:05 WorldAuthenticate. Access granted.
2008-12-28 02:59:05
2008-12-28 02:59:05 Check 1sa. 0x3bcc99b1
2008-12-28 02:59:05
2008-12-28 02:59:06 Check 1x. 0x9e15bc94
2008-12-28 02:59:06
2008-12-28 02:59:06 Waiting to connect to zone... Character Dreorlic
2008-12-28 02:59:06
2008-12-28 02:59:06 Zone Connect -- 0 -- Received MSG_ZONE_ADDRESS
2008-12-28 02:59:06 Zone addr [70.88.103.25:36635] received...
2008-12-28 02:59:06 ZONING
2008-12-28 02:59:06 Networking: Connection Closed [0] with 0 pending bytes.
2008-12-28 02:59:06 Networking: using port [51633].
2008-12-28 02:59:06 Networking: Connection Established [1]
2008-12-28 02:59:06 Connected to 70.88.103.25:36635...
2008-12-28 02:59:06
2008-12-28 02:59:06 Zone Connect -- 2 -- Sending MSG_EQ_ADDPLAYER
2008-12-28 02:59:08 TIMED OUT WAITING FOR MY EQPlayer (in GetZoneInfoFromNetwork())!! top = 0
2008-12-28 02:59:08
2008-12-28 02:59:08 Networking: Connection Closed [0] with 0 pending bytes.
2008-12-28 02:59:08 nError is TRUE at C:\EQ\EverQuest\EverQuest.cpp:20261
2008-12-28 02:59:08
2008-12-28 02:59:08 Exiting normally.
2008-12-28 02:59:08 Cleanup 1
2008-12-28 02:59:08
2008-12-28 02:59:09 Cleanup 4
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 5
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 6
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 7
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 8
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 9
2008-12-28 02:59:09
2008-12-28 02:59:09 Cleanup 10
2008-12-28 02:59:09
2008-12-28 02:59:09 Resetting UI.
2008-12-28 02:59:09 Resetting character select UI.
2008-12-28 02:59:09 Resetting game UI.
2008-12-28 02:59:09 UI Reset.
2008-12-28 02:59:10 Cleanup 11
2008-12-28 02:59:10
2008-12-28 02:59:10 Picking a default resolution, desktop is 1280 x 800, 32 bits
2008-12-28 02:59:10 Ratio is 1.60
2008-12-28 02:59:10 Resolution selected 1280 x 800, 32 bits
2008-12-28 02:59:10 CRender::InitDevice: Using 32bit mode.
2008-12-28 02:59:10 CRender::InitDevice: Using vsync 0.
2008-12-28 02:59:10 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2008-12-28 02:59:10 CRender::InitDevice: HardwareTnL Enabled.
2008-12-28 02:59:10 Using hardware vertex shaders.
2008-12-28 02:59:12 Initializing render system.
2008-12-28 02:59:12 Trilinear Mipmapping available.
2008-12-28 02:59:12 Vertex Shader Version: 3.0
2008-12-28 02:59:12 Pixel Shader Version: 3.0
2008-12-28 02:59:12 Initializing engine internals.
2008-12-28 02:59:12 CRender::InitDevice completed successfully.
2008-12-28 02:59:12 Parsing INI file ./eqlsUIConfig.ini
2008-12-28 02:59:12 INI file ./eqlsUIConfig.ini loaded.
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