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Old 01-06-2009, 12:39 PM
Davood
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Join Date: Jan 2005
Posts: 488
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ok i'm going to start working on this now.

Requirements for aa use in quests:
check banked AA
add AA
remove AA
increase spent AA
check spent AA


check banked AA = ?

add AA = command_add("setaapts","[value] - Set your or your player target's available AA points",100,command_setaapts) ||

remove AA = command_add("setaapts","[value] - Set your or your player target's available AA points",100,command_setaapts) ||

increase spent AA = m_pp.aapoints_spent (part of player struct)

check spent AA = m_pp.aapoints_spent (part of player struct)


so what is missing is being able to check aa spent, and increasing aa spent, via functions, and checking banked aa via function. then turning all of those into quest commands? or can i directly access functions from the quest manager ?

i'll try and make time for this on the weekend, but if someone freer than I wants to tackle it, please do haha!
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