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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

 
 
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  #22  
Old 02-05-2009, 03:37 PM
tmitchell
Fire Beetle
 
Join Date: Feb 2009
Location: America
Posts: 21
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2009-02-05 01:25:10 Starting EverQuest (Build Oct 31 2005 10:33:37)
2009-02-05 01:25:10 Timezone: UTC-8h00m
2009-02-05 01:25:10 Loading graphics DLL.
2009-02-05 01:25:10 Parsing INI file .\eqclient.ini
2009-02-05 01:25:10 INI file .\eqclient.ini loaded.
2009-02-05 01:25:11 Initializing timers.
2009-02-05 01:25:15 Checking critical files.
2009-02-05 01:25:15 Initializing WinSock.
2009-02-05 01:25:15 Enumerating 3D devices.
2009-02-05 01:25:15 Found adapter #0 - NVIDIA GeForce 9800 GT (7.15.11.7813)
2009-02-05 01:25:15 Adapter #0 - NVIDIA GeForce 9800 GT :
2009-02-05 01:25:15 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2009-02-05 01:25:15 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2009-02-05 01:25:15 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2009-02-05 01:25:15 Initializing keypress handler.
2009-02-05 01:25:15 Parsing INI file .\defaults.ini
2009-02-05 01:25:15 INI file .\defaults.ini loaded.
2009-02-05 01:25:15 Loading keyboard tables.
2009-02-05 01:25:15 Creating window.
2009-02-05 01:25:15 Checking display driver version.
2009-02-05 01:25:16 Activating window.
2009-02-05 01:25:16 Picking a default resolution, desktop is 800 x 600, 32 bits
2009-02-05 01:25:16 Ratio is 1.33
2009-02-05 01:25:16 Resolution selected 800 x 600, 32 bits
2009-02-05 01:25:16 CRender::InitDevice: Using 32bit mode.
2009-02-05 01:25:17 CRender::InitDevice: Using vsync 0.
2009-02-05 01:25:17 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2009-02-05 01:25:17 CRender::InitDevice: HardwareTnL Enabled.
2009-02-05 01:25:17 Using hardware vertex shaders.
2009-02-05 01:25:17 Initializing render system.
2009-02-05 01:25:17 Trilinear Mipmapping available.
2009-02-05 01:25:17 Vertex Shader Version: 3.0
2009-02-05 01:25:17 Pixel Shader Version: 3.0
2009-02-05 01:25:18 Initializing engine internals.
2009-02-05 01:25:18 CRender::InitDevice completed successfully.
2009-02-05 01:25:18 Parsing INI file ./eqlsUIConfig.ini
2009-02-05 01:25:18 INI file ./eqlsUIConfig.ini loaded.
2009-02-05 01:25:41 Server selected nostalgiaquest2.pwnedemu.com (1248347).
2009-02-05 01:25:41 Initializing DirectInput.
2009-02-05 01:25:41 Initializing Keyboard.
2009-02-05 01:25:41 Initializing Mouse.
2009-02-05 01:25:41 Creating font list.
2009-02-05 01:25:41 Creating game object.
2009-02-05 01:25:41 Deleting obsolete files.
2009-02-05 01:25:41 Loading string tables.
2009-02-05 01:25:42 Initializing client variables.
2009-02-05 01:25:42 Loading spell effects.
2009-02-05 01:25:42 Initializing display structures.
2009-02-05 01:25:42 Sound Manager loaded 2165 filenames from soundassets.txt.
2009-02-05 01:25:42 Voice Manager loaded 12 macros from VoiceData.txt.
2009-02-05 01:25:42 Networking: using port [58920].
2009-02-05 01:25:42 Networking: Connection Established [1]
2009-02-05 01:25:55 WorldAuthenticate: Initiating Login.
2009-02-05 01:26:35 Networking: Connection Closed [0] with 466 pending bytes.
2009-02-05 01:26:35 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown.
2009-02-05 01:26:35 *** WorldAuthenticate. Checkpoint 3.
2009-02-05 01:26:35 Cleanup 4
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 5
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 6
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 7
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 8
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 9
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 10
2009-02-05 01:26:35
2009-02-05 01:26:35 Cleanup 11
2009-02-05 01:26:35
2009-02-05 01:26:35 Picking a default resolution, desktop is 800 x 600, 32 bits
2009-02-05 01:26:35 Ratio is 1.33
2009-02-05 01:26:35 Resolution selected 800 x 600, 32 bits
2009-02-05 01:26:35 CRender::InitDevice: Using 32bit mode.
2009-02-05 01:26:35 CRender::InitDevice: Using vsync 0.
2009-02-05 01:26:35 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2009-02-05 01:26:35 CRender::InitDevice: HardwareTnL Enabled.
2009-02-05 01:26:36 Using hardware vertex shaders.
2009-02-05 01:26:36 Initializing render system.
2009-02-05 01:26:36 Trilinear Mipmapping available.
2009-02-05 01:26:36 Vertex Shader Version: 3.0
2009-02-05 01:26:36 Pixel Shader Version: 3.0
2009-02-05 01:26:36 Initializing engine internals.
2009-02-05 01:26:36 CRender::InitDevice completed successfully.
2009-02-05 01:26:37 Parsing INI file ./eqlsUIConfig.ini
2009-02-05 01:26:37 INI file ./eqlsUIConfig.ini loaded.
2009-02-05 01:26:40 Trilinear Mipmapping available.
2009-02-05 01:26:40 Vertex Shader Version: 3.0
2009-02-05 01:26:40 Pixel Shader Version: 3.0


Thats what is coming up now.
I don't know if its any different from the last dbg but i figured it might be worth mentioning.
Im still getting logged out as soon as I select my server and hit play everquest.
My firewall is turned off completely.
If its a proxy or port problem how do I fix it?
If its an isp related problem what should I call and ask them?
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