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Old 04-16-2009, 11:35 PM
realityincarnate
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Join Date: Dec 2007
Posts: 122
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For a little bit more background: I've been trying to get the controllable boats to work for a little while now, and I think I finally got it (I'll post the code after a little bit more testing). I know in Live, at least back in the day (most of my play time was pre-Kunark), the boats would reset to their original spawn position if no one used them for about an hour.
I was hoping to come up with a generic quest that could be used for all the boats in different zones to do this, without worrying about the specifics of each boat (spawn2 ids, respawn times, anything like that). At the moment, it looks like the options are to a.) modify quest::gmmove to allow a heading parameter as well, and use that to just move the boat; b.) spawn another copy and depop the original, like suggested; or c.) just have them respawn and not worry about the respawn times.
Option c.) might actually be the most Live like, since I remember a lot of times wandering the river banks in Tox forest looking for the boat, only to have it reappear about 30 seconds after I gave up and swam to Kerra Ridge.
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