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  #16  
Old 05-11-2009, 05:06 PM
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ChaosSlayerZ
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this is all wonderfull - I belive Trev was working on this for a while and never quite got it - or did oyu Trev? =)

anyway one question:

'Character:RestRegenPercent'

percent of what? of default player regen? or of total health per tick?

so if i set this to 100 - full healing in 1 tick?
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  #17  
Old 05-11-2009, 05:15 PM
Derision
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You regen RestRegenPercent of your MaxHP every 6 seconds, so yes, setting it to 100 should regen all your HP in one tic.
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  #18  
Old 05-11-2009, 10:57 PM
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trevius
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Quote:
Originally Posted by ChaosSlayerZ View Post
this is all wonderfull - I belive Trev was working on this for a while and never quite got it - or did oyu Trev? =)

anyway one question:

'Character:RestRegenPercent'

percent of what? of default player regen? or of total health per tick?

so if i set this to 100 - full healing in 1 tick?
Yeah, I did get it done and it worked well, accept for the aggro check issues. At the time, I don't think people were getting added to the hate list properly in all cases that they should be. Healers were able to regen while healing during a fight. Other than that, it did work though. But, the nice thing about this is that Derision was able to implement the rest timer in SoF, which is just awesome It is nice to see some of the first new features being added in SoF that aren't quite available in Titanium.
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  #19  
Old 05-14-2009, 11:17 AM
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ChaosSlayerZ
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Oh Trev one more quetsion - does your implementation was taken out of current code and rules? Or do we now have both of them in there? =)
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