Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 05-30-2009, 08:09 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

some mobs require more than a race to be changed. some need specific gender and texture to be set, and specialy for dragons and giant they have uniquely corespanding helm texture properties

for exmaple for old world zombie model, there are 3 diifirent models inside single race 70. 2 of them sit on gender 0 with textures 0 and 1, and 3rd one sits of gender 1 with texture 1

so play around with those.

on top of that - the best place to make changes is in actual DB - if you not comforteable with MySQl Browser, get George's NPC editing tools and do all npc related changes THERE - until this way you will know for sure they stick.

Also in some cases repop will not immiditaly show results- zoning somehwre and back helps in this case
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:16 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3