Quote:
Originally Posted by KLS
I mean the way you're talking about there would be situations where x > 0 && x < 100 where a proc bonus would be detrimental.
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I guess that's the idea. Basically, it's a percentage (or rather divided by 100 it's a percentage), with an exception where
!(x > 0). That way, you could have a spell with an insanely awesome proc (think Cazic Touch as the effect), but only has a 1% chance of the normal probability to proc (so a mod value of 1). Realistically though, there aren't currently any base2 values between 1 & 100, it just leaves open the possibility for customization while keeping it simple.
However, based on that formula, it sounds like the calculations should be right.