Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 06-06-2009, 05:14 PM
Kaain
Fire Beetle
 
Join Date: Jan 2009
Location: Texas
Posts: 18
Default

My experience is that if you are in melee range or engaged in fighting the npc they always attack you. You can command the bots to attack an npc from a distance and the npc(s) will aggro the bots, but as soon as you start meleeing the same mobs aggro switches to you. I even command bots to attack one target while I attack another and that works pretty well in certain situations. It never bothered me about bot aggro since they seem to be coded the same way as pets on live and the hate list rules work almost exactly the same way. I HAVE seen my cleric take aggro for healing briefly if multiple npcs are clumped together in a fight with my bot group, but the hate list rules always seem to weigh heavily toward the pc. I have not tried to change this behavior since I always figured it was hard coded and not tied to any rule_value. That could be an incorrect assumption though.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:54 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3