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Old 06-14-2009, 05:01 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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OpenZone 8.6 is now posted, and many thanks to Richardo for providing hosting for me. Here's what's new:

1. When saving files, numbers will always be saved using the US decimal format (a period instead of a comma for a decimal point).

2. When importing Anim8or and DirectX files, the US decimal point format will always be used.

3. When reading scenes, meshes, etc., OpenZone will try to autodetect European decimal separators and convert them internally to the US format. If anyone is hand-editing OpenZone scene files (or is exporting them with another program), one thing you could do to always ensure that OpenZone never gets confused is to always put a space after comma separators. OpenZone will try to deal with it if there aren't any, but having a space accompany commas when separating elements will ensure that there will be no problems.

4. When you enter numbers in the Properties pane (along the left side of the screen), either period or comma decimal points will work. OpenZone will internally convert them to periods when evaluating them.

5. When entering any numbers in any other screens, use whatever you normally use for your locale (periods or commas).

Hopefully this will fix any problems that our European friends have been having.
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