Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-15-2009, 08:45 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

Yup, make clean before building took care of it. Stupid dependencies... (mutter grumble).
Reply With Quote
  #2  
Old 06-15-2009, 09:36 PM
Xelaan
Sarnak
 
Join Date: May 2009
Location: NJ
Posts: 38
Default

make clean fixed my inventory problem as well. Thank you! One more thing I have learned.

However, I have a new problem. I cannot cast any spells. I get an Arguement out of range when I try to cast a spell. It gives me that error if I try to cast a spell from my spell gem, or if I try to use the #castspell command as well.

Any thoughts for this one?
Reply With Quote
  #3  
Old 06-15-2009, 10:06 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

I had the same problem, try:

Code:
update spells_new set teleport_zone='' where teleport_zone is null;
update spells_new set you_cast ='' where you_cast is null;
update spells_new set other_casts ='' where other_casts is null;
update spells_new set cast_on_you ='' where cast_on_you is null;
update spells_new set cast_on_other ='' where cast_on_other is null;
update spells_new set spell_fades ='' where spell_fades is null;
Or, just grab the newest PEQ database and use that spells_new table.
Reply With Quote
  #4  
Old 06-15-2009, 10:51 PM
Xelaan
Sarnak
 
Join Date: May 2009
Location: NJ
Posts: 38
Default

I tried both solutions, I tried entering the SQL to update the table, problem still existed.

I then did another drop_system.sql and sourced in the 669 version of the database.

I am still getting these messages in game.

You say, '#castspell 278'
Error: #castspell: Arguement out of range

Beginning to memorize Spikecoat...
Unexpected error: spell id out of range
Reply With Quote
  #5  
Old 06-16-2009, 09:05 AM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

Try using #findspell - see if it says spells not loaded.
Reply With Quote
  #6  
Old 06-16-2009, 11:14 AM
Xelaan
Sarnak
 
Join Date: May 2009
Location: NJ
Posts: 38
Default

You called it, it says Spells not loaded when I tried to do a #findspell.

When I looked into my DB I can see the spells_new table is populated with 14,000+ rows of data.

Do I need to set something else someplace?
Reply With Quote
  #7  
Old 06-16-2009, 02:09 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 387
Default

yea i was having the same problem and i couldn't figure out why (still can't). i had to recompile my binaries, setting the server to load spells from the files instead of the db table.

i just updated to the 679 binaries, compiled (with database spells) and it works. you may want to either re-download the source and re-compile, or download the compiled binaries.

Someone plz correct me if the pre-compiled binaries are not database spell table enabled.
Reply With Quote
  #8  
Old 07-10-2009, 12:18 AM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

Quote:
Originally Posted by cavedude View Post
I had the same problem, try:

Code:
update spells_new set teleport_zone='' where teleport_zone is null;
update spells_new set you_cast ='' where you_cast is null;
update spells_new set other_casts ='' where other_casts is null;
update spells_new set cast_on_you ='' where cast_on_you is null;
update spells_new set cast_on_other ='' where cast_on_other is null;
update spells_new set spell_fades ='' where spell_fades is null;
I ran into this same issue. What is interesting about it crashing in zone/net.cpp when trying to strcpy a null result row is if you change the select statement from order by ascending to descending, it works just fine. This little quark has me scratching my head. :(

Performing a sanity check before copying a null in works just fine but I'm more curious as to what caused this change to appear mroe than anything. Also wish I had not seen the "select *" statement used to populate spells...
__________________
Yeorwned
Bane of Life [Custom Classic/PvP]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:59 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3