Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-21-2009, 09:41 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by AndMetal View Post
I think KLS once said we don't use the total value for anything directly, but we use the modifier for something. also, for some reason i think trev did something with the calculated ac a while back so that it can be more accurate in #showstats.
That was Attack Rating. I got the formulas for it figured out almost exactly to match the client. But, the code for it was never implemented because we are calculating attack rating in 2 separate places for different parts of what it is supposed to do. The total isn't very useful for how we handle it in the code, so it isn't actually used other than for #showstats. I never really messed with AC. That is more of KLS' baby
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #2  
Old 06-21-2009, 09:56 PM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Because that's what the client does?
Reply With Quote
  #3  
Old 06-21-2009, 10:01 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

Oh that I didn't know =)

Ok I see now. Basicly SOE gave all buffs a nice round +10, +20, +30 and so on values into the file and then used some weird modifier to nerf everything at once, rather than edit individual spells.

This however leads to an issue that all Ac buffs don't worth a crap
Looks like I will upping everything 5 times

But thank you for answering - I was worried it was something I broke
Reply With Quote
  #4  
Old 06-22-2009, 01:15 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

You mean you guys see the same AC value with #showstats as in the Titanium client? I don't so if you guys do, then it's probably yet another 64bit linux bug on my end. /sigh
Reply With Quote
  #5  
Old 06-22-2009, 01:29 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

I definitely don't get the same AC with #showstats. I used #showbuffs to figure out what the server thought our bonus spell AC was and compared it to what the client thought it should be. Matched up fine.
Reply With Quote
  #6  
Old 06-22-2009, 01:34 AM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

cool. one less thing I have to track down
Reply With Quote
  #7  
Old 06-22-2009, 01:55 AM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

ok now you confusing me KLS.

My T-client and my #showstats report the same AC with or wihout buffs.

You telling me this is not how it suppose to be? and its bad?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:21 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3