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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
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Old 06-29-2009, 06:01 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Yeah, each zone has a particular set of object models (of which doors are one type) available to it.

To make a new door model available in a zone, you would have to identify the model name of the door you want to add (which you seem to have done), then find a model source that contains that object, and add an entry to ZoneNick_assets.txt referring to the model source.

EQG model sources are referred to by their filename (e.g., "doors.eqg"), while S3D model sources appear to omit the extension (e.g., "solrotower_chr", see solteris_assets.txt).

I'm pondering the idea of adding zone object inventory capabilities to my Zone/Race inventory program, to identify which objects are available in which zones.
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