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  #1  
Old 07-06-2009, 01:32 PM
provocating's Avatar
provocating
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May had found one thing right off.

Apathy of the Nihil

Is showing up as a nuke on my BOTS ??? That is an AOE mez.
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  #2  
Old 07-07-2009, 01:19 AM
zergling
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Did some more searching by checking the problems in Thurgadin and found that one of the NPCs was casting Mark of Kings on himself like he thought it was a buff.

But that is a debuff, so my current guess is that he got hate because he debuffed someone on the surrounding people's faction (himself), and so they attacked him.

I repopped the zone and #stun'd him and no fighting broke out.

Need to go to bed, but tomorrow I am going to try to make Mark of Kings not possible to cast on yourself.
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  #3  
Old 07-07-2009, 08:34 AM
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provocating
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Someone reported to me this activity in Kael last night.
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  #4  
Old 07-07-2009, 10:07 AM
zergling
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Noticed that Mark of Kings and some of the other spells in the line were set up as damage shields instead of reverse damage shields. They were all flagged as non-beneficial already though.

I fixed all that, but unfortunately he still cast it on himself. Does anyone have any idea of how you control what spells an NPC casts on themself?

Seems like this would be a problem with any NPC that is a cleric of sufficient level.
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  #5  
Old 07-07-2009, 10:19 AM
Shendare
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Join Date: Apr 2009
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Potentially relevant database tables include:

- damageshieldtypes
- npc_spells
- npc_spells_entries
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  #6  
Old 07-07-2009, 12:15 PM
zergling
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Mark of Kings is set as 8 ( SpellType_Buff ) for type in npc_spells_entries. Where those constants are defined I do not see any that is SpellType_Debuff that I can change it to. The list I see is:

const int SpellType_Nuke=1;
const int SpellType_Heal=2;
const int SpellType_Root=4;
const int SpellType_Buff=8;
const int SpellType_Escape=16;
const int SpellType_Pet=32;
const int SpellType_Lifetap=64;
const int SpellType_Snare=128;
const int SpellType_DOT=256;
const int SpellType_Dispel=512;
const int SpellType_InCombatBuff=1024;
const int SpellType_Mez=2048;

What should a debuff be coded as? Just like a nuke?
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  #7  
Old 07-07-2009, 12:23 PM
gaeorn
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Maybe more like a DOT since it has a fixed duration where there is no point in recasting until it fades. Tho, I would have to look at the server code to see if that is really the best option. Maybe someone else knows already.
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  #8  
Old 07-07-2009, 12:30 PM
Shendare
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Yeah, if there isn't a debuff category, it's hard to say. It's probably actually closer to a DoT than a nuke, since it'll be causing damage over time as the hits land.

Edit: Oops, must have left the tab open longer than I thought. Others already answered. :P
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  #9  
Old 07-07-2009, 07:04 PM
Congdar
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Join Date: Jul 2007
Location: my own little world
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Quote:
Originally Posted by provocating View Post
May had found one thing right off.

Apathy of the Nihil

Is showing up as a nuke on my BOTS ??? That is an AOE mez.
This is an Enchanter bot spell. It was supposed to be Dreary Deeds which is a slow and is listed in Alla's but it was changed from Apathy of the Nihil which is a mez in 2005 and both have the same id=4877. It's in the Titanium spell file as Apathy of the Nihil and in the SoF spell file as Dreary Deeds.

I'll update my spell files for the bots and get them to the database guys. It's been a while since I had the databases updated with the bot spells and I've had many other spell changes that need to go in.
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