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  #1  
Old 07-18-2009, 09:56 AM
Derision
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I tested them both, changing the Task IDs to 9000 and 9001.

First one works fine. For the second one, I needed to change the zoneid to 61 (felwithea) for it to work.

I also noticed the General gave back the Orc Skull. This is because in the PEQ quest repo he has a sub EVENT_ITEM and as the Orc Skull is not checked for in there, he gives it back.

You could add:
Code:
elsif(plugin::check_handin(\%itemcount, 16174 => 1))
{
# Quietly eat the Orc Skull
}
If you had more activities in the task, you could use quest::istaskactivityactive to only eat the skull if the player is doing the task, however in this case, the task is already marked complete by the time the Perl sub EVENT_ITEM is called.
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  #2  
Old 07-18-2009, 10:37 AM
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djeryv
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I'll try the things mentioned here...but...do you have to use perl to get the task started? Is there a non-perl way to get one going?

- Djeryv
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  #3  
Old 07-18-2009, 10:46 AM
Derision
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No, the only way to bring up the task selector window to allow a player to accept a task, or to forcibly assign a task to a player is via Perl.
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  #4  
Old 07-18-2009, 11:34 AM
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djeryv
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Well...everything does work fine now. The 2 test tasks I made worked...as I changed the NPC from the General to a Guard (who had no ITEM event in their perl script). Thanks for all the help...this task system is pretty cool.

- Djeryv
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