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Old 07-31-2009, 04:17 PM
KingMort
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Join Date: Sep 2006
Posts: 841
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Yeah it was around POP when they started to restrict spell levels which makes sense now as to why it hasn't been done since the PEQ team isn't up to POP yet or are they ??

Anyway it would be great to see this put in...

For now we have done this to at least nerf one set of spells our damage shield nerfs..

This coder wishes to remain anon due to the fact its a fairly large nerf and he doesn't want the player base mad at him.. (Sorry guys no more 650 point Damage Shields at level 1)

Code:
Index: attack.cpp
===================================================================
--- attack.cpp	(revision 752)
+++ attack.cpp	(working copy)
@@ -3126,6 +3126,8 @@
 			DS = ((DS * dsMod) / 100);
 		}
 		DS -= itembonuses.DamageShield; //+Damage Shield should only work when you already have a DS spell
+		if (this->GetLevel() < 80 && -DS > this->GetLevel() * 5)
+			DS = -(this->GetLevel() * 5);
 		attacker->Damage(this, -DS, spellid, ABJURE/*hackish*/, false);
 		//we can assume there is a spell now
 		EQApplicationPacket* outapp = new EQApplicationPacket(OP_Damage, sizeof(CombatDamage_Struct));

I have it set as 5 on my server but originally it was set at 12.. which would give a player a DS of 480 (which I had to tone down even more so I set it to 5)
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