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Quests::Q&A This is the quest support section |
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07-31-2009, 08:36 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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Sweet, thanks for the tips on the qglobal check, I actually copy and pasted that from the wiki =o.
I'd tested absolutely every combination of timer names from flat numbers, to copying what I used for other PL files that work completely. This was a recent additional failure.
Ok, I got the First part of the PL working.
Code:
#-1028.3,5120,115.2,112
#-877.4,4058.1,-41.3,.5
#32.6,4695.1,2.1,190.5
#.4,4113.4,-25.8,201.3
#-464.1,4492.2,95.8,202.1
#-917.1,4679.2,43.4,74.9,1
#Aeolwind
my $a;
my $b;
my $c;
my $d;
my $e;
my $f;
my $g;
my $MobToSpawn;
$Night = undef;
sub EVENT_SPAWN {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
else{ #daytime
quest::setglobal(Night,0,3,F);}}
sub EVENT_WAYPOINT {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
# quest::say("Night Global is $Night");} #undead are 1
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
#quest::say("Night Global is $Night");} #undead are 1
else{ #daytime
quest::setglobal(Night,0,3,F);}}
#quest::say("Night Global is $Night");}}
## End spawn Script
sub EVENT_SIGNAL {
if ($signal == 1){
quest::settimer(1, 10);
quest::shout("Got Signal");
quest::shout("Timer is $timer");
}
}
sub EVENT_TIMER {
if($timer eq "1"){
if(defined ($qglobals{Night})) {
if($qglobals{Night} == 1) {
my $random_result = int(rand(100));
my $a = 1526; #npc - ##a_decaying_skeleton
my $b = 1528; #npc - ##a_restless_skeleton
my $c = 1530; #npc - ##a_putrid_skeleton
my $d = 1532; #npc - ##a_dread_corpse
my $e = 1534; #npc - ##a_skeleton
my $f = 4171; #npc - Varsoon
my $g = 4147; #npc - Pyzjn
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
quest::shout("$random_result, $MobToSpawn");
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}elsif(($random_result>=80) && ($random_result<101)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}
}
}
}
}
When I add in the else for the qglobal it stops working.
Code:
else {
my $random_result = int(rand(100));
my $a=1524; #npc - ##a mangy Rat
my $b=1525; #npc - ##a_brown_bear
my $c=1527; #npc - ##a_grizzly_bea
my $d=1529; #npc - ##a_large_rat
my $e=1531; #npc - ##a_fire_beetle
my $f=1533; #npc - ##a_gray_wolf
my $g=1535; #npc - ##a_giant_rat
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}else{(($random_result>=80) && ($random_result<101))
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}
}
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07-31-2009, 09:21 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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Nailed it, thanks guys, I shall share! You can use this for your Pzyjn, you'll need some special mobs so you'll have to modify the NPC ID's for your usage as well as the grids. You'll also need a "walker" mob, I hid mine on one of the pillars. Their might be one in your DB already, named 2_ with NPC ID 51150. You can adjust your locs, these are based on our own experiences at Project1999.
Code:
#-1028.3,5120,115.2,112
#-877.4,4058.1,-41.3,.5
#32.6,4695.1,2.1,190.5
#.4,4113.4,-25.8,201.3
#-464.1,4492.2,95.8,202.1
#-917.1,4679.2,43.4,74.9,1
#Aeolwind
my $a;
my $b;
my $c;
my $d;
my $e;
my $f;
my $g;
my $MobToSpawn;
$Night = undef;
sub EVENT_SPAWN {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
else{ #daytime
quest::setglobal(Night,0,3,F);}}
sub EVENT_WAYPOINT {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
# quest::say("Night Global is $Night");} #undead are 1
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
#quest::say("Night Global is $Night");} #undead are 1
else{ #daytime
quest::setglobal(Night,0,3,F);}}
#quest::say("Night Global is $Night");}}
## End spawn Script
sub EVENT_SIGNAL {
if ($signal == 1){
quest::settimer(1, 360);
}
}
sub EVENT_TIMER {
if($timer eq "1"){
if(defined ($qglobals{Night})) {
if($qglobals{Night} == 1) {
my $random_result = int(rand(100));
my $a = 1526; #npc - ##a_decaying_skeleton
my $b = 1528; #npc - ##a_restless_skeleton
my $c = 1530; #npc - ##a_putrid_skeleton
my $d = 1532; #npc - ##a_dread_corpse
my $e = 1534; #npc - ##a_skeleton
my $f = 4171; #npc - Varsoon
my $g = 4147; #npc - Pyzjn
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
quest::shout("$random_result, $MobToSpawn");
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}elsif(($random_result>=80) && ($random_result<101)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
quest::stoptimer(1);
}
}
if($qglobals{Night} != 1) {
my $random_result = int(rand(100));
my $a=1524; #npc - ##a mangy Rat
my $b=1525; #npc - ##a_brown_bear
my $c=1527; #npc - ##a_grizzly_bea
my $d=1529; #npc - ##a_large_rat
my $e=1531; #npc - ##a_fire_beetle
my $f=1533; #npc - ##a_gray_wolf
my $g=1535; #npc - ##a_giant_rat
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}elsif(($random_result>=80) && ($random_result<101)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
quest::stoptimer(1);
}
}
}
}
}
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07-31-2009, 09:49 PM
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Hill Giant
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Join Date: Dec 2007
Posts: 182
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Woops! I had the stop timer out of place, it was only stopping it on certain randoms.
Code:
#-1028.3,5120,115.2,112
#-877.4,4058.1,-41.3,.5
#32.6,4695.1,2.1,190.5
#.4,4113.4,-25.8,201.3
#-464.1,4492.2,95.8,202.1
#-917.1,4679.2,43.4,74.9,1
#Aeolwind
my $a;
my $b;
my $c;
my $d;
my $e;
my $f;
my $g;
my $MobToSpawn;
$Night = undef;
sub EVENT_SPAWN {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
else{ #daytime
quest::setglobal(Night,0,3,F);}}
sub EVENT_WAYPOINT {
if (($zonetime >= 0)&&($zonetime <= 800)){ #nighttime
quest::setglobal(Night,1,3,F);}
# quest::say("Night Global is $Night");} #undead are 1
elsif (($zonetime >= 2000)&&($zonetime <= 2359)){ #nighttime
quest::setglobal(Night,1,3,F);}
#quest::say("Night Global is $Night");} #undead are 1
else{ #daytime
quest::setglobal(Night,0,3,F);}}
#quest::say("Night Global is $Night");}}
## End spawn Script
sub EVENT_SIGNAL {
if ($signal == 1){
quest::settimer(1, 360);
}
}
sub EVENT_TIMER {
if($timer eq "1"){
if(defined ($qglobals{Night})) {
if($qglobals{Night} == 1) {
my $random_result = int(rand(100));
my $a = 1526; #npc - ##a_decaying_skeleton
my $b = 1528; #npc - ##a_restless_skeleton
my $c = 1530; #npc - ##a_putrid_skeleton
my $d = 1532; #npc - ##a_dread_corpse
my $e = 1534; #npc - ##a_skeleton
my $f = 4171; #npc - Varsoon
my $g = 4147; #npc - Pyzjn
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
quest::shout("$random_result, $MobToSpawn");
quest::stoptimer(1);
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}elsif(($random_result>=80) && ($random_result<101)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}
}
if($qglobals{Night} != 1) {
my $random_result = int(rand(100));
my $a=1524; #npc - ##a mangy Rat
my $b=1525; #npc - ##a_brown_bear
my $c=1527; #npc - ##a_grizzly_bea
my $d=1529; #npc - ##a_large_rat
my $e=1531; #npc - ##a_fire_beetle
my $f=1533; #npc - ##a_gray_wolf
my $g=1535; #npc - ##a_giant_rat
my $MobToSpawn = quest::ChooseRandom($a,$d,$f,$a,$b,$c,$d,$e,$f,$a,$b,$c,$d,$e,$f,$g);
quest::stoptimer(1);
if($random_result<16){
quest::say("Spawning mariner trigger1");
quest::spawn2($MobToSpawn,5,0,-1028.3,5120,115.2,112);
}elsif(($random_result>=16) && ($random_result<32)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,6,0,-877.4,4058.1,-41.3,.5);
}elsif(($random_result>=32) && ($random_result<48)){
quest::say("Spawning shaman trigger3");
quest::spawn2($MobToSpawn,7,0,32.6,4695.1,2.1,190.5);
}elsif(($random_result>=48) && ($random_result<64)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-464.1,4492.2,95.8,202.1);
}elsif(($random_result>=64) && ($random_result<80)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}elsif(($random_result>=80) && ($random_result<101)){
quest::say("Spawning skeleton trigger2");
quest::spawn2($MobToSpawn,8,0,-917.1,4679.2,43.4,74.9,1);
}
}
}
}
}
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