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  #1  
Old 08-04-2009, 01:04 AM
WildcardX
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Join Date: Apr 2003
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Quote:
Using '#bot spawnraid' can spawn the bots, but have them appear 'grayed-out' in the party window (as though they were clients in another zone).
I believe I have this bug identified and fixed in r881. Go ahead and give this a try now.
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  #2  
Old 08-04-2009, 02:34 AM
Taurinus
Hill Giant
 
Join Date: Jul 2009
Location: Southern United States
Posts: 107
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WildcardX,

Yes, that fixed the #bot groupraid issue.

The issue about the bots and the procs is that I didn't think that the client should be getting messages about pets in reference to bots...but then again that is what they are afterall I suppose.

I really appreciate and enjoy the changes you've made to the bot behavior especially the rogue. He's even nimble enough to path behind and stab an npc while soloing it!

I do have coding experience (about 7 years of it) with c/c++ and intel assembly. I might dig in and see what I can do.

Thanks for the quick response.
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  #3  
Old 08-04-2009, 02:50 AM
WildcardX
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Join Date: Apr 2003
Posts: 589
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Thats cool to hear your a developer and thanks for the praises! If you come up with any code for it, please send me the diff so I can see what you can do. I can definitely use assistance with bots. There is so much to be done but I just don't have the time to do it all myself. PM me if you have code to share for improvements and I'll provide you with my email you can send it to and we can discuss.
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