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  #1  
Old 08-04-2009, 04:53 PM
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trevius
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OK, I updated to the latest revision last night (after the merge of the branch back into the trunk), and here is a bug report from my Dev, Kayen:
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I am experiencing some pretty funky bugs with combat state

First it wasn't switching it correctly. Now I can't even get it to define a combat state. All I am doing is running a timer with $combat_state and it comes back undefined, and sub event combat state does nothing.


Tried this on a few scripts seems its broken
So far that is the only thing that needs quick attention that we have seen so far. I will keep an eye out for more issues, but we will probably have to revert back until this issue is resolved.
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  #2  
Old 08-04-2009, 05:17 PM
WildcardX
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If any of you can help identify these bugs, send me code so I can look it over. Otherwise I'll get to them as I can.
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Old 08-04-2009, 05:36 PM
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Since I am at work, it is hard for me to be of much help. I just went ahead and reverted it since we have dozens of high end events that rely heavily on $combat_state. I might have to start trying to read through the diffs of your merge to see if I can find anything though.
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  #4  
Old 08-05-2009, 01:14 AM
WildcardX
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I just committed a fix for the COMBAT_EVENT signalling bug. That issue should be resolved now as of r888.
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  #5  
Old 08-05-2009, 01:19 AM
WildcardX
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r888 also fixes the bug that bugged when you cancel a trade with a bot, even though I forgot to list that bug fix in the log.
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