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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

08-18-2009, 03:31 PM
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Fire Beetle
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Join Date: Aug 2009
Location: Pleasant Hill Oregon
Posts: 3
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Can you make a new class?
Hi, I just found all of this Everquest shard servers and then on to this site where it would seem you can mess with the build of the game.
My Question, is it possible to make a "new' class in EQ, also is it possible to build new zones or tweak (revamp) old zones?
I played EQ for 8 years, was always very high end for a Ranger but was never happy with my class, I would like to trash most of what the class is and build a new class out of it or start from scrath if possible. This is something I would like to do for fun, I don't even expect that I will be able to compleet it as I have a feeling I will be going in way over my head here.
I found the Eqemulator and am currently trying to install it/set it up, that alone is hard for me but I'm making my way. If anyone has any help and experience and wouldn't mind helping a noob out that would be awesome.
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08-18-2009, 03:38 PM
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"Special" Member
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Join Date: Jul 2007
Posts: 373
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Before thinking about making a new class half of these servers give a different definition to what your used to for classes.
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08-18-2009, 03:40 PM
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Dragon
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Join Date: Feb 2007
Posts: 659
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It's not possible to change the classes much. They are coded into the client for the most part. You can make new spells and items, etc. Other than that there isn't much you can do with the classes themselves.
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08-18-2009, 04:32 PM
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Banned
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Join Date: May 2009
Location: usa
Posts: 25
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sort answer no lol
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08-18-2009, 05:06 PM
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Fire Beetle
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Join Date: Aug 2009
Location: Pleasant Hill Oregon
Posts: 3
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Ok, thanks guys =(
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08-18-2009, 05:11 PM
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Dragon
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Join Date: Oct 2003
Posts: 511
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If you edit the string file for the everquest client you can change the name of the class to anything you want, you can also create, change, and delete their spells but that is about it.
__________________
How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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08-18-2009, 05:17 PM
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Fire Beetle
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Join Date: Aug 2009
Location: Pleasant Hill Oregon
Posts: 3
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Quote:
Originally Posted by Shadow-Wolf
If you edit the string file for the everquest client you can change the name of the class to anything you want, you can also create, change, and delete their spells but that is about it.
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Well that's enough really... If you just deleet the spells you don't want and change values for the spells you do want you can pretty much make a new class. Can things be done to skills? Like again deleeting them or moving the caps up and down?
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08-18-2009, 05:47 PM
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Hill Giant
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Join Date: Jul 2009
Location: Southern United States
Posts: 107
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Yes, you can modify the way skills are handled on the server side. You will need to know C/C++ to get anything done.
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08-18-2009, 07:35 PM
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Demi-God
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Join Date: Mar 2009
Location: Umm
Posts: 1,492
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a class cannot be created from the scratch, but can be heavily modded.
Its impossible to give new skills to a class (even if they altered server side, the client still governs who gets what and when), but you can alter their caps per level.
And of course all spells and disciplines are fully customizable.
I have done some heavy modding myself, and basically "created" as many as 6 new classes
No C++ coding was required =P
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08-18-2009, 07:45 PM
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Hill Giant
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Join Date: Jul 2009
Location: Southern United States
Posts: 107
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I suppose it depends on how/what you want to mod. For instance, if you wanted a ranger to have the block skill (even though the client cannot allow you to train it) you can factor it into the server code when doing avoidance. So its not impossible, it just requires some c/c++.
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08-19-2009, 07:59 AM
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Legendary Member
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 506
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Yeah you can take a class in game, edit the client's strings to be something else, then go through the server source and totally redefine what it can wear, what skills it can use, etc etc etc. You'll likely catch some odd snags here or there, but with enough work it's possible.
The problem is synchronizing all the players to actually keep them up to date with your heavily modded client.
There are tools out there to modify zones, i think it may be possible to edit old zones, but you may have to make them from scratch.. And once again, figure out a way to syncronize all clients.
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