Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 09-22-2009, 05:39 PM
testmur2
Fire Beetle
 
Join Date: Aug 2009
Location: Seville
Posts: 1
Default

I've noticed that Earthcaller proc (Slow) made my ranger more likely to draw aggro from my warrior, even with a couple taunts and weapon procs into the fight. Jolt procs have helped her with that aggro issue and the rogue has no problem at all but she's using her hide skill as soon as it's up.

Aggro from Complete Healings is way too high, almost every fight I'm having to pull the npcs off my cleric, I need to get her some AAs to reduce aggro and do more testing.

As far as I remember the PoP era, every class had its issues with aggro management and good tanks were known for their ability to keep the bosses on them for the whole fight. Besides the healing aggro, which seems way off, I don't think we are too far from what aggro generation was like on live.

My 2cp =)
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:58 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3