Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2010, 07:31 PM
gaeorn
Developer
 
Join Date: Apr 2009
Location: USA
Posts: 478
Default

this part
Code:
#0  0x0000000000000000 in ?? ()
shows it can not identify the function it was in. this often times means memory corruption, if it indeed in memory corruption, it is possible the backtrace is completely incorrect. this kind of problem can be very hard to track down.
Reply With Quote
  #2  
Old 01-05-2010, 05:48 AM
OscarGrouch05
Sarnak
 
Join Date: Apr 2008
Posts: 71
Default

make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
Reply With Quote
  #3  
Old 01-05-2010, 07:29 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by OscarGrouch05 View Post
make sure you have all the zone files in the map dir under eqemu..
it's telling mobs can't argo you because you are missing files
under the map dir or other files in your eq dir to go with the zone
your in. that should solve this problem.
Memory corruption has no relation to .map files. Trust me on this, if it's truely memory corruption, then it's going to be a completely different issue than what the coredump is getting at, most of the time.
Reply With Quote
  #4  
Old 01-05-2010, 07:50 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

PEQ has seen this exact crash for years, and others very similar to it also calling Mob::CheckWillAggro. So you aren't alone Mort. However, in our case it's a once weekly thing and not as common as you're seeing. Derision's latest commit might actually help this some, the crash he corrected is in the same realm. Though, he worked with quest::depopall, and this crash has been happening to PEQ before that function even went in.
Reply With Quote
  #5  
Old 01-06-2010, 06:14 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

For this particular crash, you can find out what zone it occured in by executing:
Code:
gdb ./zone <core file name>
<snip>
(gdb) frame 6
#6  0x0810bc19 in main (argc=142145976, argv=0x9) at net.cpp:473
473                                             if(net.group_timer.Enabled() && net.group_timer.Check())
(gdb) print zone->short_name
$1 = 0x8431068 "potactics"
(gdb) frame 1
(gdb) print name
<should print client name involved in crash>
(gdb) print iOther->name
<should print mob name in involved in crash>
If the zone and mob name are fairly consistent, it may give you somewhere to concentrate on, e.g. any quest .pl files that mob is involved in.
Reply With Quote
  #6  
Old 01-11-2010, 01:43 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
Default

Ok this is what i got back for one of the crashes

Code:
Core was generated by `./zone kerraridge'.
Program terminated with signal 11, Segmentation fault.
[New process 13604]
[New process 13609]
[New process 13608]
[New process 13607]
[New process 13606]
#0  0x0000000000000000 in ?? ()
(gdb) frame 6
#6  0x00000000005d1c6c in main (argc=2, argv=0x7fff12106dc8) at net.cpp:494
494                                             entity_list.MobProcess();
(gdb) print zone->short_name
$1 = 0x233df00 "kerraridge"
(gdb) frame 1
#1  0x000000000060abf1 in Client::GetReverseFactionCon (this=0x3088740,
    iOther=0x2aafa20) at faction.cpp:180
180             if (iOther->GetPrimaryFaction() < 0)
(gdb) print name
$2 = "Muffinbut", '\0' <repeats 54 times>
(gdb) print iOther->name
$3 = "Harry\000e", '\0' <repeats 56 times>
Alright well Muffinbut is his main char and Harry is his Alt..
Reply With Quote
  #7  
Old 01-11-2010, 09:05 AM
OscarGrouch05
Sarnak
 
Join Date: Apr 2008
Posts: 71
Default

what it's telling me is that you are not seeing the faction hits message
and when you con the mob it's should tell you if your friend or foe.
like i stated before missing files this could fall on the server side not the
client.

you read books i read machine language!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 08:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3