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Old 03-14-2010, 12:01 PM
cubber
Discordant
 
Join Date: Apr 2006
Posts: 374
Default Death causes LD, corpse loss, and zone segfault

Every time a character dies on my server it causes the zone to crash, the character comes back into the game in the same zone near where they died, naked and without a corpse.

/var/log/messages shows this almost instantly upon character death:

Code:
Mar 14 11:49:59 eqsrv kernel: zone[14527]: segfault at 87c9000 ip 0815ac0e sp bfd2f78c error 4 in zone[8048000+319000]
I have tried compiling multiple svn rev/peq db combos to no avail. I have gone all the way back to rev1038 up to 1265 and it still persists, I have also tried compiling the source on a different machine then moving it over to the server.

Months back when I originally updated to 1038 I did not have this issue, so I am thinking that a system update may have been the culprit. I run gentoo x86 and update on a weekly basis. The machine only has what is necessary to run eqemu since it is a dedicated server.
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