Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 03-18-2010, 11:04 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default

I had a similar issue on win7 64bit and sound on the laptop. After coming from sleep mode, the sound would not work. I would have to reboot to get that to work. Getting an updated driver from gateway fixed the problem with audio.


GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #2  
Old 03-18-2010, 02:30 PM
EternalBlack
Fire Beetle
 
Join Date: May 2008
Location: Location
Posts: 16
Default

Ok, so an odd thing happened to me last night. After posting that i couldn't use OZ on either my 32 bit XP or my new 64 bit XP system, and it was no longer working on my older desktop, i decided to give it one more try on the old machine via remote desktop rather then move the tower over and reset all the cables. After about 30 seconds on the other machine i remembered that I had always had issues with OZ 8.5 or newer... and that I used to use 8.3 for stuff and it worked flawlessly. Remembering this, I opened OZ 8.3 and found that via Remote Desktop the terrain would not show up on screen however it was in fact present and there. I decided to tell it to compile which went without a hitch. 10 seconds later I was in game running around my new test terrain.

Very excited about this as i finally remember that the issue for me was happening with any version of OZ after 8.3. Just happy I kept the old one.

My happiness was short lived however due to the fact that the texture that I had created for the terrain, tho working, was very badly smeared and misformed almost as tho when the compiler ran, it changed the texture from a 2048x2048 to something closer to 512x512 or smaller. It appears as tho it sorta broke my huge texture into smaller tiles and then tried to blend the edges... quite poorly. Think of having a picture printed on paper sprinkled with a fine mist of water... very odd looking and the blended edges for water, rock, grass, and even the finer details within the rock are gone. Also, the shadows that I baked onto the texture to boost realism are almost grey rather then a dark black and look like eraser smears... which puzzles me.

Another note is that while 3dsmax 2010 is supported and does work for exporting, and OZ does work with these files... If i try to import my "moderately good" looking trees, OZ crashes upon compile. The trunks import fine, but the leaves/branches imported through a seperate file do not work.

I at first thought perhaps it was the total number of polys or verticies, but seeing as Max limits exports to 64k of either polys or verts, and my terrain is at 63,348, and works correcty, I am begining to wonder what the issue is.

My first thought is that there are too many high res textures being used... my branches use a 2048x2048 texture to help balance for lack of poly count... so this will be my first place to check.

As far as tutorials go... I am still working on the sound issue, and after changing drivers a few times with no luck, i may just have to create a virtual sound driver to shunt the audio input... or perhaps record audio on another machine and overlay it as I go.

Wind, if u are reading this, and know why perhaps that OZ 8.3 would work, but any newer version doesnt, please let me know. I also now realise why we were having memory issues with our old zone imports seeing as the number of high res textures was beyond insane. To give u an idea, We were using between 15 and 30 exported meshes stacked ontop of one another each with roughly the max number of polys/verts... and each with at least 15 high res textures. We were getting asked for roughly 1 terabite of memory to continue the operation... perhaps Our new work machine cluster will have better luck.

EternalBlack
Member of OrisonIndustries
Reply With Quote
  #3  
Old 03-18-2010, 05:46 PM
EternalBlack
Fire Beetle
 
Join Date: May 2008
Location: Location
Posts: 16
Default

So, For those wondering what kind of stuff im talking about, and what the so called "low poly" trees look like....

Here is an image of Orison in game within the zone...
Note:
-Terrain texture tho blended between rock, grass, and shadows, is a bit smudged looking.
-Tree creation from scratch(not including texture design) to being a complete forest was about 20 mins max.


By icedfate at 2010-03-18


By icedfate at 2010-03-18


By icedfate at 2010-03-18

Any help on the reason for texture error would be greatly appreciated.
Tutorials up as soon as I can get a decient frame rate for capture... program i am currently running doesnt seem to be very happy.

EternalBlack
Member of OrisonIndustries
Reply With Quote
  #4  
Old 03-18-2010, 08:43 PM
EternalBlack
Fire Beetle
 
Join Date: May 2008
Location: Location
Posts: 16
Default

A most recent discovery that i have come across... Openzone 8.3 works correctly on my current xp 64bit system, complies the files and creates playable zones without any flaws save for one. While viewing large mesh files with high poly count... OZ has a flickering effect causing the terrain tho textured correctly, to blink as tho constantly trying to rerender even when i am not trying to change its orientation.

To Wind... not sure what changed from 8.3 onward, but it works for me on my core i7 system running xp 64bit.

George, try using 8.3 on your windows 7 system and let me know if it works for you.

EternalBlack
Member of OrisonIndustries
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:56 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3