Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::General Support

Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-01-2010, 02:15 AM
Taurinus
Hill Giant
 
Join Date: Jul 2009
Location: Southern United States
Posts: 107
Default Model animation post-Titanium

This is something that has annoyed me with both the SoF and SoD clients:

Models not directly next to my character animate correctly and with fluidity. Models right next to me appear to be exhibiting behavior that would normally mean I am lagging (graphically). They appear to be moving through their animation frames in slow motion. This isn't lag, though. If I position them so that I can see a distant model behind them, the distant model is animating correctly. The effect can be seen at any/all resolution. Titanium does not behave this way at all.

What is this? Anyone else see this type of behavior? Did SOE somehow bork the interpolation? With my luck, this is probably an ATI issue with the model format.

Anyway, thanks for reading and I'm looking forward to any insight others might be able to provide.
Reply With Quote
  #2  
Old 04-01-2010, 02:48 AM
Burningsoul
Banned
 
Join Date: Oct 2009
Posts: 312
Default

Not an issue with ATI, I'm running an nvidia 7800GS and SoF models do the same for me. Never bothered to look for a solution but hopefully someone can shed some light on it for you!
Reply With Quote
  #3  
Old 04-01-2010, 03:57 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I don't know, I can't say that I recall seeing the issue you are talking about. All models seem to work fine for me animation-wise in SoF and SoD. Maybe there is a certain option you have set that is causing it?
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 04-01-2010, 06:07 AM
Taurinus
Hill Giant
 
Join Date: Jul 2009
Location: Southern United States
Posts: 107
Default

Looks like I've found the "solution". It appears that this only happens when trying to run with vsync on. Uncapping the framerate (by disabling the vsync in catalyst control center and by setting the framerate to unlimited) shows all of the models animating correctly. However, even at 1650x1080 with maxed settings, I get screen-tearing like crazy because of the excessive framerate I am running at.

In Titanium, you can clamp your fps down to 60 and everything remains fluid.

So it appears that Sony changed their interpolation to be framerate-based instead of time-based somewhere between Titanium and SoF.

Now I just have to decide which I hate more: Weird model behavior, or screen-tearing from hell.

One last note: When running vsync, if you switch to another view (anything but first-person) the problem also goes away. Odd for certain.
Reply With Quote
  #5  
Old 04-01-2010, 08:05 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I don't have either of those issues, so either you still have a setting problem, or maybe it is a driver or OS or some other type of issue.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #6  
Old 04-01-2010, 08:15 AM
Taurinus
Hill Giant
 
Join Date: Jul 2009
Location: Southern United States
Posts: 107
Default

Yea, I'm not totally ruling out a driver issue with AMD/ATI's track record in that department. I knew from the start that the problem is odd. I've tried again, this time forcing vsync + triple buffering via D3DOverride and that appears to have solved the issue to the point that it isn't a major gripe anymore.

To anyone else who happens upon this thread who might be suffering the same thing, D3DOverride is part of RivaTuner.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:15 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3