Try renaming your oceangreenvillage.map file to oceangreenvillag.map (without the trailing 'e' in village).
The shortname in the database is limited to 16 characters (at least on the version I am using).
If you have already done this, is it loading the .map ? There should be messages in your zone .log file like so:
Code:
[Status] Booting oceangreenvillag (467:0)
Map header: 837582 faces, 3531 nodes, 972006 facelists
Loaded map: 2512746 vertices, 837582 faces
Map BB: (-2112.00 -> 3456.00, -4800.00 -> 2330.89, -396.29 -> 598.15)
Map ./Maps/oceangreenvillag.map loaded.
There is no way to generate .wtr files for .eqg zones currently, and the .path files need to be hand made, so it is unlikely anyone has done that.
Once the .map has loaded, the 'hopping' and inability to attack should be fixed.