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Support::Packetcollector Any PacketCollector related problems or questions should be posted here. |

05-28-2010, 10:55 PM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Derision, would you please please please packet collect the doors/objects for Oldhighpass? Could that be doable? Or are you getting closer to a working version of this for others?
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05-29-2010, 03:22 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Akkadius
Derision, would you please please please packet collect the doors/objects for Oldhighpass? Could that be doable? Or are you getting closer to a working version of this for others?
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Is oldhighpass accessable on Live ? It seems like it should be part of Seeds Of Destruction, but I don't see it listed here: http://everquest.allakhazam.com/db/z...of+Destruction
Anyway, assuming it is a SoD zone and it has pre-req tasks for entrance, I don't have any way of getting in there.
I'll try and put a version of my tool out some time this weekend.
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05-29-2010, 04:03 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by Derision
Is oldhighpass accessable on Live ? It seems like it should be part of Seeds Of Destruction, but I don't see it listed here: http://everquest.allakhazam.com/db/z...of+Destruction
Anyway, assuming it is a SoD zone and it has pre-req tasks for entrance, I don't have any way of getting in there.
I'll try and put a version of my tool out some time this weekend.
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I had a feeling it wasn't either, I was about to check myself 8 /
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05-29-2010, 02:25 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I've uploaded the executable here: http://code.google.com/p/projecteqem...2.rar&can=2&q=
Prereqs: .NET Framework 4, a Live EQ account and Wireshark to capture the .pcap files that this program processes.
When capturing with Wireshark, ALWAYS start the capture with your character at char select, then zone-in once the capture has started.
The program will only process data for a single zone, so if you move to another zone, only the data for the first zone you entered after starting the capture will be processed.
This is still very much a work-in-progress, but feel free to report any bugs or suggestions here.
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05-29-2010, 08:03 PM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Tried it out on moors, works perfectly! You can see the end results in the next PEQ database 
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05-29-2010, 09:07 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by cavedude
Tried it out on moors, works perfectly! You can see the end results in the next PEQ database 
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Haha, I tried it out on the same zone and yeah, it worked pretty awesomely. I have a few pcaps saved from random collects here and there and figure I might as well use those through this tool first, then will probably start collecting more zones later. Excellent work as always, Derision  I can't wait to play with this a bit more. It will definitely save me a ton of time on doors and ground spawns at the very least.
Some other info that might be good to pull would be zone points and maybe even newzone for zone settings, since most of the new zones are just copy/paste of a single example in the zone table. Now that the zone table can have multiple entries for the same zone, I think we could just add an id field as the primary key.
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05-30-2010, 12:42 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by Derision
I've uploaded the executable here: http://code.google.com/p/projecteqem...2.rar&can=2&q=
Prereqs: .NET Framework 4, a Live EQ account and Wireshark to capture the .pcap files that this program processes.
When capturing with Wireshark, ALWAYS start the capture with your character at char select, then zone-in once the capture has started.
The program will only process data for a single zone, so if you move to another zone, only the data for the first zone you entered after starting the capture will be processed.
This is still very much a work-in-progress, but feel free to report any bugs or suggestions here.
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There are 655 npc's in Dragonscale Hills. Simply amazing Derision. Wow.
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05-30-2010, 02:08 AM
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Administrator
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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I've done about 20 live zones so far at about 1-2 minute captures. I will share them when I get a decent collection.
One small suggestion: Having the option to add version type in the SQL create so you can capture and use those captures for different versions (Instances) for everything spawn2/objects/doors
Other than that this is phenominal.
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05-30-2010, 08:48 AM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Version 1.2 is up: http://code.google.com/p/projecteqem...2.rar&can=2&q=
Changes:
Version field in the UI to populate the version field of any tables that have a version column.
SQL to update the zone table from values in the OP_NewZone packet, as well as to insert zone_points is automatically generated at the top of the output file, but left commented out.
The 'findable' column in npc_types is now set correctly.
Looking forward to your Dragonscale Hills .SQL, Akkadius ... never been in that zone on live, so will be interesting to see it populated 
Last edited by Derision; 05-30-2010 at 12:50 PM..
Reason: Updated to point to 1.2 download
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