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Old 07-10-2010, 09:51 PM
trevius's Avatar
trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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The zone point structs looks like a simple change should fix it:

Code:
// Size: 28 octets
struct ZonePoint_Entry {
/*0000*/	int32	iterator;
/*0004*/	float	y;
/*0008*/	float	x;
/*0012*/	float	z;
/*0016*/	float	heading;
/*0020*/	int16	zoneid;
/*0022*/	int16	zoneinstance;	// LDoN instance
/*0024*/	int32	unknown0024;	// New to Underfoot - Seen 0
/*0028*/
};

struct ZonePoints {
/*0000*/	int32	count;
/*0004*/	struct	ZonePoint_Entry zpe[0]; // Always add one extra to the end after all zonepoints
//*0xxx*/    uint8     unknown0xxx[24]; //New from SEQ
};
May need to mess with the zonepoints encode, but not sure yet.
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