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Old 07-11-2010, 02:47 PM
Irreverent
The Solo Server
 
Join Date: May 2007
Posts: 416
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LOL! I had the same problem...and this was my FIRST time compiling EVER!

Thank goodness to http://www.eqemulator.net/wiki/wikka.php?wakka=VS2008 for those who want to give it a try.

BUT I did use my ninja-COBOL programmer days to figure some things out. I saw a committ 50 mins ago and I did the compare.

What you need to do is open up your /common/patches/Live_structs.h and change the code to look like the following: (look for wearoff to find it)

Code:
/*018*/ int8 persistant_buff; //prolly not real 546 
/*019*/ int8 reserved; //proll not real 547 
/*020*/ int32 unknown020; // 548 
/*024*/ int32 player_id; //'global' ID of the caster, for wearoff messages 549
/*028*/ uint8 unknown0028[48];
omg I almost sound like I know what I'm talking about...but it worked!

Watch out dev team, I may be more than a world/dbbuilder now...muahaha
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