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Old 07-26-2010, 01:02 PM
AndMetal
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Join Date: Mar 2007
Location: Ohio
Posts: 648
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Wouldn't it make more sense to calculate this as a Spell Bonus in Mob::ApplySpellBonuses()?

Mob::CalcSpellBonuses() iterates through the spell slots (including any ones that have been added by AAs) already, so it seems redundant to do it again when calling GetBuffSlotFromType() and then iterating through the spell's effects. It would also allow for stacking (if able) of the spell effects since GetBuffSlotFromType() only gets the first slot.
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