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  #1  
Old 08-29-2010, 02:32 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Akkadius View Post
One thing I did notice Derision since I started doing a few more dumps, in zones like Gyrospire most noticeably... The doors are four pieced like Plane of Time. So when you click the door pieces they all go up vertically, when they are supposed to criss cross outwards to give the 'mechanic' feel. Now I know that you can't reproduce the walk-up opening of all 4 pieces of the door unless you forcedooropen but if its something that can be fixed in how the packets are decoded I am just pointing it out, no big deal.
If you want to email me the .pcap for Gyrospire, I'll take a look at it.
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  #2  
Old 08-30-2010, 11:22 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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I wrote the following little player.pl for GyrospireB to open all pieces of the doors at once. The doorids are from the latest PEQ database, but I guess they should
be the same if you build the zone yourself from the extractor output:

Code:
#
# quests/gyrospireb/player.pl
#
# Script for opening all parts of the four part doors when a player clicks on any part.
#
sub EVENT_CLICKDOOR
{
        @multipartdoors = ([58, 59, 60, 61], [62, 63, 64, 65], [66, 67, 68, 69], [70, 71, 72, 73], [78, 79, 80, 81],
                           [82, 83, 84, 85], [86, 87, 88, 89], [90, 91, 92, 93], [94, 95, 96, 97], [98, 99, 100, 101],
                           [102, 103, 104, 105], [106, 107, 108, 109], [110, 111, 112, 113], [120, 121, 122, 123],
                           [125, 126, 127, 128], [129, 130, 131, 132], [133, 134, 135, 136], [137, 138, 139, 140],
                           [141, 142, 143, 144]);

        for $row ( @multipartdoors )
        {
                if(($doorid >= @$row[0]) && ($doorid <= @$row[3]))
                {
                        for $d ( @$row)
                        {
                                if($d != $doorid)
                                {
                                        quest::forcedooropen($d);
                                }
                        }
                        return;
                }
        }
}
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  #3  
Old 08-30-2010, 11:51 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
Posts: 2,072
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Quote:
Originally Posted by Derision View Post
I wrote the following little player.pl for GyrospireB to open all pieces of the doors at once. The doorids are from the latest PEQ database, but I guess they should
be the same if you build the zone yourself from the extractor output:

Code:
#
# quests/gyrospireb/player.pl
#
# Script for opening all parts of the four part doors when a player clicks on any part.
#
sub EVENT_CLICKDOOR
{
        @multipartdoors = ([58, 59, 60, 61], [62, 63, 64, 65], [66, 67, 68, 69], [70, 71, 72, 73], [78, 79, 80, 81],
                           [82, 83, 84, 85], [86, 87, 88, 89], [90, 91, 92, 93], [94, 95, 96, 97], [98, 99, 100, 101],
                           [102, 103, 104, 105], [106, 107, 108, 109], [110, 111, 112, 113], [120, 121, 122, 123],
                           [125, 126, 127, 128], [129, 130, 131, 132], [133, 134, 135, 136], [137, 138, 139, 140],
                           [141, 142, 143, 144]);

        for $row ( @multipartdoors )
        {
                if(($doorid >= @$row[0]) && ($doorid <= @$row[3]))
                {
                        for $d ( @$row)
                        {
                                if($d != $doorid)
                                {
                                        quest::forcedooropen($d);
                                }
                        }
                        return;
                }
        }
}
Derision sir,

Damn good job. Sorry I didn't get back to you earlier...

If you don't mind me asking, what else do you have left for Shared Tasks, and is there anything that I can try to do to assist you with it.
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