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  #1  
Old 09-17-2002, 08:09 AM
OverlordvI
Fire Beetle
 
Join Date: Sep 2002
Posts: 22
Default Disciplines - I can help with this -

I'd like to help get disciplines into the Emu. I can especially help with formulas, command line syntax, etc., but most of the coding will be beyond me.

Let me know if anyone is interested.


-- Ruba
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  #2  
Old 09-17-2002, 10:53 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Please post the information you have
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  #3  
Old 09-17-2002, 10:58 AM
thoane
Fire Beetle
 
Join Date: May 2002
Posts: 18
Default

From a thread on the monk board (
http://pub35.ezboard.com/fmonklybusi...icID=788.topic )

Monk Disciplines


RESISTANT (Level 30 - Velious Only): +3 to all resistances increasing to +10 at 50th level. This discipline lasts for 1 minute, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

FEARLESS (Level 40 - Velious Only): Immunity to "Fear" and all spells that cause fear. This discipline lasts for 11 seconds, and has a base reuse time of 1 hour. The reuse time for this discipline will decrease as you level.

STONE STANCE (Level 51): When using this discipline, the monk will take roughly 1/3rd damage from most physical attacks. This discipline lasts for 12 seconds, and has a base reuse time of 12 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

THUNDER KICK (Level 52): When this discipline is activated, the next successful flying kick will do additional damage. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.

WHIRLWIND (Level 53): When using this discipline, the monk will automatically riposte every attack landed on him by the opponent he is facing. This discipline lasts for 9 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

VOIDDANCE (Level 54): When using this discipline, the monk cannot be hit in melee combat. This discipline lasts for 8 seconds, and has a base reuse time of 60 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

INNERFLAME (Level 56): When using this discipline, all hits landed by the monk will be for at least four times the base weapons/hand damage. This discipline lasts for 12 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

100 FIST (Level 57): When using this discipline, the monk will be hasted (e.g. will hit much faster). This haste stacks with every other haste in the game, including haste items and spells. This discipline lasts for 15 seconds, and has a base reuse time of 30 minutes. The reuse time for this discipline will decrease as the monk gains additional levels.

SILENTFIST (Level 59): When this discipline is activated, the next successful Dragon Punch (Tail Rake for Iksar) will do additional damage, and have a chance of stunning the target. The base reuse time for this discipline is 9 minutes, and will decrease as the monk gains additional levels.

ASHENHAND (Level 60): When this discipline is activated, the next Eagle Strike will do a surprising amount of damage, and under certain circumstances may have a chance to kill the target outright. The base reuse time for this discipline is 72 minutes.

------------------------------------------------------------------------------------

Monk discipline refresh time from http://pub35.ezboard.com/fmonklybusi...icID=962.topic
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Thoane, enjoying eqemu everyday
Playing itakaru on eq emu test server
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  #4  
Old 09-17-2002, 11:00 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Need more numbers than that, how much haste(or bonus), how much less time than if they were x level to x level.
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  #5  
Old 09-17-2002, 11:31 AM
OverlordvI
Fire Beetle
 
Join Date: Sep 2002
Posts: 22
Default

Will do - I'll put that info together - you'll have it in a few days.
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  #6  
Old 09-22-2002, 02:46 AM
DannMann99
Hill Giant
 
Join Date: Jun 2002
Posts: 205
Default ...

well image, wouldnt it just be division to find the refresh time from level to level? i might be wrong though. But cant you just make it to seconds, then just divide it by the number of levels that you are figuring out? (that is a bad explination)
ex-
You want to find how much the refresh decreases per level. So you convert 9minutes (just off the top my head) to seconds, thats 540 seconds. Say this skill you get at 51 and you want to see how much it decreases per level. Just divide that 540(base refresh) by 9 (the difference between the level you get it and the maximum level). That would be 60 so if the refresh time was going to decrease an equal amount every level until it hit level 60 than it would be decreasing 60 seconds a level or just 1 minute.

Just an idea but i dont know how stuff like this goes in real EQ, my only character was a mage and pally so wasnt to big on refresh rates.
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  #7  
Old 10-08-2002, 12:11 PM
Korisha
Sarnak
 
Join Date: Oct 2002
Posts: 38
Default

refresh time on ALL EQ Disciplines is 60 minutes from time of use, hope this helps a little
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  #8  
Old 10-08-2002, 03:46 PM
Letania
Sarnak
 
Join Date: Jun 2002
Posts: 39
Default

nope kor.. infact only hybrids are gimped with 60 min refreshes on discs. Things such as defensive have a refresh of 15 mins
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  #9  
Old 10-08-2002, 07:19 PM
killspree
Dragon
 
Join Date: Jun 2002
Posts: 776
Default

Refresh on defensive from time of use at level 60 is 10 minutes...
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