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Old 11-04-2010, 05:23 AM
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Secrets
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Quote:
Originally Posted by trevius View Post
Yeah, that is just where nexthpevent gets set to -1 if no further HP events are set when the EVENT_HP gets parsed there. It doesn't make sense why that would treat the perl Damage function different than normal damage.
Every time an HP Packet gets sent, it sets it to -1 if it is less than the amount of HP on the mob. You could try forcing an HP update right after damaging it. If what is happening is what I think is happening, it's parsing EVENT_HP twice; once when you damage the NPC, another when the tick gets sent to the client. I think so anyway; didn't look into it more than that.

Resolving it manually or sending an HP update after doing the damage should work though.
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