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  #1  
Old 11-13-2010, 05:49 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
Default New Mystats/Showstats Window

Whenever you use a show stats command on a client, this window will pop up(rev 1723) with the relevant info(caps pulled from your DB so will match every server):



The numbers to the right of HP/Mana/End are the regen values. The caps are cumulative, so it will always be easy to see if you are capped or not.

The values next to stats/resists are the heroic numbers.(Cp = Corruption)

*Note some regen spells dont use the bonus system(they work just not in a trackable manner) so may not show up, these spells will be moved over shortly*

Matching windows for NPCs, Bots & Pets coming...
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  #2  
Old 11-13-2010, 06:36 AM
Versalin
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Join Date: Sep 2010
Location: California
Posts: 24
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Wow that is really awesome!
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  #3  
Old 11-13-2010, 12:10 PM
steve
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Join Date: Jan 2002
Posts: 305
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Amazing. You're the new lifeblood of the project.
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  #4  
Old 11-13-2010, 12:51 PM
pfyon's Avatar
pfyon
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Join Date: Mar 2009
Location: Ottawa
Posts: 495
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That is awesome. I wondered how people made custom windows like that, but I guess I can just look at the source now!
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  #5  
Old 11-13-2010, 03:03 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
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Keep in mind, that window can only support up to 4096 characters so if you try to put too much in, it will just fail(thats also why the window is fairly plain, to save as much room for epeens as possible)
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  #6  
Old 11-20-2010, 02:57 PM
Khirsath
Fire Beetle
 
Join Date: Sep 2007
Posts: 3
Default

This doesn't seem to be working for me. I still get the text in the chat window. Must be missing something. I did fun the optional SQL needed to set this rule to true.
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  #7  
Old 12-02-2010, 03:36 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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I updated this window due to popular demand for haste and more labeling. It has been reformatted and while it lost some of its compactness, it is now way under the char limit and includes alittle more info as a result(also should be easier to read the regen columns due as the dots disappear as your hp/mana/end values grow). Also it lists the class as the short version and not a number so its easier to understand:

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  #8  
Old 12-28-2010, 10:30 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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Hopefully the final update needed. Added a few more fields and did some reorganizing so it should be more readable in all situations.

Also we worked the needed effects so everything should be counted correctly now in the display.

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  #9  
Old 12-30-2010, 06:50 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Looks pretty nice, though I think you may need to correct the HP/Mana/End Regen Caps if you haven't already. The screenshot shows the caps matching the totals.
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  #10  
Old 12-30-2010, 06:59 AM
wolfwalkereci
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Join Date: Dec 2005
Posts: 435
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nice updates
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  #11  
Old 12-30-2010, 11:28 AM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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I decided to that the route of making the caps cumulative instead of absolute. Really the only thing that is capped is the item regen, so I could just move it over and have it show that but decided to keep it tallying all your current regen as well so it remains easy to see how far from the cap you are.

May actually change it over so that cap means item cap, seemed to make sense before how I have it but think its more generally understandable to not use caps like that.
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  #12  
Old 12-30-2010, 07:54 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 541
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Re-formatted the item cap part so its more intuitive and added alittle flare to the current H/M/E values so they would stand out alittle. Also changed the function slightly so that it can accept custom titles so the player name is now out of the window.

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  #13  
Old 12-31-2010, 09:10 AM
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Secrets
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Join Date: May 2007
Location: b
Posts: 1,448
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Had to revert your revision, you're corrupting my stackz.

Run-Time Check Failure #2 - Stack around the variable 'cap_manaregen_field' was corrupted.
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  #14  
Old 12-31-2010, 06:55 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
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I was actually in the process of rewriting a bulk of the code anyway so hopefully this is more stable. Looks prettier, has more info and the code is alot nicer and easier to understand as well.

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  #15  
Old 04-04-2011, 11:43 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,743
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The haste cap and the amount from spells are reversed. You can see it in the above screen shot.

It should read:
- Item: 36 + Spell: 68 (Cap: 100) | Over: 8
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