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Old 11-22-2010, 04:22 PM
Derision
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Join Date: Feb 2004
Location: UK
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Quote:
Originally Posted by Caryatis View Post
With the changes Ive made to the AA system, we should be able to implement monster missions once this gets working(will be able to hide the clients normal AAs
and send a new table with the monster AAs, although will prob require a change to the way AAs are calculated, as presently even hidden AAs gets tallied up).
I'll have to send you a diff of my Shroud/Monster mission code as well

I had it to the point where you could select a monster template from the Shroud Keeper and it would convert you into a monster and send an updated
PlayerProfile (and if IIRC, the updated AA table).

I set up my own local SVN when I was working on shrouds, so I could try things and revert easily if needed, so it will be slightly harder to produce a diff
as I will need to find out which base EQEmu revision it was forked from.

Unlike the Shared Task code, the shroud stuff is based on the SoD OPCodes.

The reason I lost interest in Monster Missions/Shrouds is because you basically need to maintain two sets of all player stats (AC, STR, HP, Mana, AAs,
Inventory, etc, etc) for their normal and shrouded forms and use the correct one based on whether they are shrouded or not ... too much re-coding for my liking
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