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  #1  
Old 12-31-2010, 12:48 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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I have completed testing to discover the exact cause of this issue. If you turn on the "Character:SoDClientUseSoDHPManaEnd" in the "rule_values" table, then the UF client will NOT adjust for buffs until you zone in the inventory window. if you leave this value set to "false" then the UF client will show the buffs correctly BUT the HP/Mana/End calcs are all off and leaves you at 68% hps when "#heal" ed. The #showstats window also only reports the old titanium calc values for these as well.

As stated in my last post, this seems to be totally functional on PEQ so they must have some code that adjusted this or there is something that those of us basing our serveres on the PEQ and EQEmu SVNs are missing.
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  #2  
Old 12-31-2010, 01:28 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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humm...conducted even more testing on PEQ.

On PEQ spells cast for the first time on me when I did NOT have the buff already on prior to zoning or logging on would drop after 1 tick.

If I cast the buff again or had it on me prior to zone/logon, then the buff woudl stick and continue to be displayed in the inventory screen as it should.

This was also repeatable on my own personnal server with the exact same resaults, and does NOT seem to be just an issue with my server or those based on the PEQ db but even includes the PEQ server.
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  #3  
Old 12-31-2010, 03:58 AM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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Update to the issue!

I have conducted yet more testing and found that ANY item, AA, or other buff extension thing that extends buff duration is what is causing the effects to drop form the inventory window after one tick no matter how many times you cast it.
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  #4  
Old 12-31-2010, 10:50 AM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Thanks for investigating this. That explains why I couldn't reproduce this from previous reports, as I didn't have any items with such focus effects on my test character.

If you get the time, let me know if it is fixed with Rev1792.
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  #5  
Old 12-31-2010, 02:09 PM
gaeorn
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Join Date: Apr 2009
Location: USA
Posts: 478
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Looked at the code you put in, Derision. Will extended duration buffs show correctly after this? I ask because extended duration buffs never showed the proper duration when cast but did so after 1 tick. Course, that probably should be fixed in the initial packet for the buff anyway.
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  #6  
Old 12-31-2010, 02:27 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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It still appears to behave the same, i.e. unextended time when you mouse over the buff icon when first cast, but then the extended time a few seconds later.
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  #7  
Old 12-31-2010, 03:01 PM
erik_llewellyn
Sarnak
 
Join Date: Dec 2006
Posts: 98
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You rock Derision! Thanks for the speedy work!

Your patch works perfectly from what I have tested so far. Both buff duration AAs and item effects are working as they should AND it's still showing up with the correct timer in the buff bar as well as the correct effect in the inventory window.

I am also NOT experiancing the 1 tick with the incorrect buff length that Gaeorn is so not totally sure what's going on there. I have clicked off and recast several buffs on me, then zoned and repeated and it always seems to show with the improved buff length (70% total increase [50% from AAs + 20% from item]).
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  #8  
Old 01-01-2011, 08:57 PM
gibroni
Hill Giant
 
Join Date: Jun 2009
Location: glendale
Posts: 193
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any info on fixing some of the weapons that dont seem to show up when equiping them? shaman not showing spear and warrior not showing great staff of thunder and ranger shooting bags out of bow instead of arrows?
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