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Old 02-02-2011, 11:43 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default Clash of the Coterie - Guild Progression, Project M, Optional PVP

So this server will be opening in about 2 weeks time but I figured its shaped up enough to start some buzz. The short version is imagine The Combine(progression server) meets Project M meets Guild Wars.

Alot of the progression of your character is determined by the progression of your guild. You can get a snapshot of your guild's progression at any time by using the #progression command, which pops up a window like this:



Unguilded people are unable to progress beyond Antontica(so if you get deguilded, you lose your access to zones beyond the initial). Your levels are also tied to your guild's progression, so you are unable to level beyond 50 until your guild has defeated that expansion.

Every zone except the hub zone is able to be 'owned' and by that I mean if you are able to conquer it(kill every killable NPC, then a boss) you will gain points from it daily that you can use to purchase upgrades for your guild. Bonuses are broken into 5 categories: Cities, Territories(non-city, non-dungeon, non-planar zones), Dungeons, Planes and Continental. In order to own anything, your guild needs to control at least 1 city zone on a continent. Dungeons require you own the zone that connects to the dungeon(ie traks teeth for Seb). Planes are handled differently, they involve an instance with a much higher respawn and reduced loot. If you conquer a plane, then the mob in the real zone(ie Cazic Thule in non instance fear) will spawn with the appearance and name of your guildleader. Continental bonuses are the most powerful and the points are only gained if your guild controls all the territories on a continent.

You are able to view your conquests using the #conquests command(which has 5 options, city, territory, dungeon, continent and plane):



The PVP comes into play if your guild wishes to own zones or you wish to visit owned zones. You are able to port to any zone under your control from your guildhall, if you do this you are also turned in a random mob in the zone(name, appearance, position) and your monster flag is set so you are able to kill and be killed by other clients. This is how you would defend a zone from an attacking guild or to keep undesirables out of your zones. If you die and use the SoD client, your respawn window will allow to instantly repop as another random mob(you do lose exp however if you die as a monster to a client).

The bonuses gained spending the points gained from owning zones range from straightforward hp increase to perm effects like Multicast(like twin cast but more). You can view your guild bonuses using the #bonuses command:



You can also use those points to upgrade the zones themselves. You can upgrade the exp, give benefits to your guild members or even give penalties to those not in your guild. The upgrades are permanent though, so if you lose control of the zone then the new owners gain the benefit. Continental bonuses are similiar except they stack with the individual zone bonuses(to maintain continental lock, you must possess all territories, if you lose just 1 then you no longer recieve the continental bonuses).

You can see a snapshot of the effects in a zone(and descriptions of them all) using the #upgrades command:



There are quite a few other customizations but I think this gives a good picture of where the server is going.
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