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Quests::Q&A This is the quest support section |
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06-24-2011, 02:04 PM
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Hill Giant
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Join Date: Mar 2010
Posts: 236
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Can anyone help me finish a quest my scripter was workin on?
He left and i havent heard from him since.
We were trying to make the quest groupable, so everyone gets credit.
Im not sure exactly what he was doing but he said it was sorta working.
I would appreciate the help.
Code:
#The Hunt For Gollum 999303
sub EVENT_SPAWN {
my $tasktracker = 0;
quest::shout("We only wish to catch a fish so juicey SWEEEEEEEEEEEEEEET!!");
quest::settimer("sing",10);
$npc->quest::selfcast(278);
}
sub EVENT_TIMER {
if ($timer eq "depopnpc") {
quest::stoptimer("depopnpc");
quest::shout("We flee my precious !! Yes we flee !!");
# Have to signal depop and quest depop, if i remove one or the other
# He dont repop WTF!
quest::signalwith(999303,1,0);
quest::stop();
quest::depop(999303);
}
if ($timer eq "sing"){
my $random_number = int(rand(4));
if ($random_number == 0)
{
quest::say("Smelly stick fish so SWEEEETT!!");
quest::doanim(58);
#quest::doanim(51);
}
elsif ($random_number == 1)
{
quest::say("Precious, whats a tasty tasy trreeaatt?");
quest::doanim(58);
}
elsif ($random_number == 2)
{
quest::say("Oh look we have some meat to eaatt !");
quest::doanim(58);
}
elsif ($random_number == 3)
{
quest::say("My singings haves a catchy beaatt!!");
quest::doanim(58);
}
}
}
sub EVENT_SAY {
if(quest::istaskactive(504)) {
#1
if(quest::istaskactivityactive(504,1)) {
if($text=~/Hail/i) {
quest::set_proximity($x-20,$x+20,$y-20,$y+20);
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(415,-862.3,434.8,72.4);
quest::movegrp(415,-862.3,434.8,72.4);
$tasktracker = 1;
#quest::shout("My Tasktracker = $tasktracker");
# Npc run to this
quest::settimer("depopnpc", 4);
quest::moveto(-934.5,184.3,42.8);
#despawn gollum and respawn him at the next location
#quest::depop(999303);
#spawn orc lieutants
quest::spawn(999204,0,0,-866.3,357.1,90.3);
#spawn gollum in dif loc
quest::spawn(999303,0,0,-1023.7,-344.3,7.5);
#updatetaskactivity(504, 1,[1])
}
}
#2
if(quest::istaskactivityactive(504,3)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 3;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,-562.3,-741.3,19.5);
#spawn orc lieutants
quest::spawn(999204,0,0,-1022,-330.1,7.3);
quest::spawn(999204,0,0,-1023,-359.1,7.7);
}
}
#3
if(quest::istaskactivityactive(504,5)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 5;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,-72.3,-432.7,26.8);
#spawn orc lieutants
quest::spawn(999204,0,0,-562.5,-726.8,18.7);
quest::spawn(999204,0,0,-562.2,-748.0,20.1);
quest::spawn(999204,0,0,-544.2,-741.1,20.5);
}
}
#4
if(quest::istaskactivityactive(504,7)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 7;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,526.9,40.8,3.1);
#spawn orc lieutants
quest::spawn(999204,0,0,-72.3,-423.2,25.3);
quest::spawn(999204,0,0,-72.3,-442.7,26.8);
quest::spawn(999204,0,0,-62.3,-437.2,26.8);
}
}
#5
if(quest::istaskactivityactive(504,9)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 9;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,432.7,393.0,43.1);
#spawn orc lieutants
quest::spawn(999204,0,0,526.9,54.1,3.1);
quest::spawn(999204,0,0,526.9,31.3,3.1);
quest::spawn(999204,0,0,545.0,43.3,3.2);
}
}
#6
if(quest::istaskactivityactive(504,11)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 11;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,478.3,914.2,34.8);
#spawn orc lieutants
quest::spawn(999204,0,0,432.4,405.5,43.4);
quest::spawn(999204,0,0,433.1,387.3,42.9);
quest::spawn(999204,0,0,423.3,394.8,43.6);
}
}
#7
if(quest::istaskactivityactive(504,13)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 13;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,-261.6,926.7,12.7);
#spawn orc lieutants
quest::spawn(999204,0,0,478.4,923.3,35.1);
quest::spawn(999204,0,0,478.2,907.7,34.7);
quest::spawn(999204,0,0,490.7,912.8,33.9);
}
}
#8
if(quest::istaskactivityactive(504,15)) {
if($text=~/Hail/i) {
quest::shout("Ahhh the orcses they are after meeez");
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 15;
# Npc run to this location
quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn gollum in dif loc
quest::spawn(999303,0,0,38.4,477.8,49.0);
#spawn orc lieutants
quest::spawn(999204,0,0,-261.6,938.1,14.8);
quest::spawn(999204,0,0,-261.6,920.7,12.3);
quest::spawn(999204,0,0,-251.8,931.6,13.5);
}
}
#9
if(quest::istaskactivityactive(504,17)) {
if($text=~/Hail/i) {
quest::shout("NO NOO NOT BACK TO MORDOR!! WE MUST'NT PRECIOUS!!!");
#dont respawn gollum he has been captured
# Move the Hailer and his whole group to these coords
quest::movepc(3,153.6,49.8,1.9);
quest::movegrp(3,153.6,49.8,1.9);
$tasktracker = 17;
# Npc run to this location
# Dont run Here quest::moveto(-47.0,2.7,0.9);
quest::depop(999303);
#spawn Gothmog
quest::spawn(999202,0,0,39.5,459.8,48.3);
}
}
}
}
sub EVENT_ATTACK {
quest::shout2("Filthy $race ses attacked us precious!!!");
}
sub EVENT_EXIT{
if($tasktracker == 1){
quest::updatetaskactivity(504, 1,[1]);
}
elsif($tasktracker == 3){
updatetaskactivity(504, 3,[1]);
}
elsif($tasktracker == 5){
updatetaskactivity(504, 5,[1]);
}
elsif($tasktracker == 7){
updatetaskactivity(504, 7,[1]);
}
elsif($tasktracker == 9){
updatetaskactivity(504, 9,[1]);
}
elsif($tasktracker == 11){
updatetaskactivity(504, 11,[1]);
}
elsif($tasktracker == 13){
updatetaskactivity(504, 1,[13]);
}
elsif($tasktracker == 15){
updatetaskactivity(504, 1,[15]);
}
elsif($tasktracker == 17){
updatetaskactivity(504, 1,[17]);
}
else{
quest::shout("NO TASKS ARE ACTIVE ASSHOLE !!");
#No tasks are active
}
}
sub EVENT_SIGNAL {
# To Handle Depop
if ($signal == 1) {
quest::depop(999303);
}
}
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06-24-2011, 08:51 PM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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Is this NPC 999303? Is this the only script? (i.e. no other NPCs signal this npc) What does it not do that you want it to? And will probably need you to post the task/activity info.
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06-25-2011, 12:38 AM
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Developer
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Join Date: Mar 2003
Posts: 1,498
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After taking a quick glance, I have a few comments about the script:
$npc->quest::selfcast( 278 ) won't work. You need to decide if you will use the npc object or the quest interface.
If this npc is 999303, then just depop() will work rather than signaling itself.
Updating task activities does not use the [] brackets.
Each time you depop him and spawn him somewhere else, his script will start over again.
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