Signals suck. The reason this came up was because the event was originally using signals, and a player got stuck with all 9 mobs down but the bosses unchanged.
The event in question is the ikkinz group 2 trial. If you look at the current quest SVN you can see how it was waiting for counter == 18 that was incrementing on a signal from the Constained Servitors. Yeah it seemed to work most of the time, but it failed once. I added the GM to instance and checked on the player. yup all down, but the Malevolent Priests were not switched. Obviously a failed signal.
I've rewrote the event and it works fine getting this counter would only make it cosmetically look better, when the serivtors are killed to reduce HP by 10% each. There are 5 constrained servitors npc id's. 1 is spawned 4 times, 1 is spawned twice and the other three are all up once for a total of nine. The way i redid it if 294086 is found i add 4 so it will suddenly drop the boss by 40% once the last one goes down. since the boss is not attackable at that point anyway it is only cosmetic.
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