Quote:
Originally Posted by Criimson
Are you trying to say that all no-drop items are permanently lost? If so, it would be easier to write code to just run through the inventory and lose all items. To me, that would be more in line with such a hardcore penalty anyway. Would definately make dying an ouch. But you're going to seriously piss off anybody that tries to raid.
The games that have penalties such as that make it where no one wants to fight anything that isn't easy because the penalty is just too high.
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no what I want to do is have a seriese of instance zones and as you work your way through them you hit check points if you die before you make it to the next check point you loss all gear that is NOT no-drop, but the Items you get that are no-drop (which will be rare'er) you keep to try again to get to the next check point, and at each check point you have a vendor you can sell items to and buy potions or buffs or items the vendor has to help you through the next set of zones...
ps. to clear up, after you make it to the next check point you can still loss the NOT no-drop items on your next death, just you start from the last check point and not from the beginning.