| 
   | 
   | 
  
 
    | 
    | 
    | 
  
 
    | 
   | 
    | 
  
 
    | 
   | 
    | 
  
 
    | 
   | 
    | 
  
 
   | 
  
	
		
   
   
      | Quests::Q&A This is the quest support section | 
    
    
   
   
   
   
   
   
   
   
		 
	 
 
	
	
		
	
	
 
    | 
   | 
    | 
  
 
	
		
		
		
			
			 
			
				09-14-2011, 01:42 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Hill Giant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2010 
					Location: Baltimore Maryland 
					
					
						Posts: 152
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
				 
				Spawn2 // Itemturn in
			 
			 
			
		
		
		
		Was trying to get an npc to assign the task (which it did) and upon turn in of 4 of the same item it would depop and spawn another mob in its place. Tried several variations and just couldn't figure this out. Where did I go wrong? The elseif part? 
	Code: 
	sub EVENT_SAY {
 
	my $help = quest::saylink("help");
	my $assist = quest::saylink("assist");
	$client->Message(7, "-");
	my $NPCName = $npc->GetCleanName();
	if (quest::istaskactive(226) || quest::istaskcompleted(226))
	{
		$client->Message(315, "$NPCName whispers to you, 'What are you waiting for? Don't make me skunk you up.");
	}
	else
	{
		if ($text =~/Hail/i)
		{
			$client->Message(315, "$NPCName whispers to you, 'Please wait, $name! I need your [$help].");
		}
		if ($text =~/help/i)
		{
			$client->Message(315, "$NPCName whispers to you, 'I was turned into a skunk by Xalgoz when they invaded. Since I dabbled in some magic, I know essence of shadow can reverse this particular spell. If you can [$assist] me and bring me 4 essences, I will give this shiney thing I found.");
		}
		if ($text =~/assist/i)
		{
			$client->Message(315, "$NPCName whispers to you, 'Bring me 4 of those essences and please do hurry.");
			quest::assigntask(226);
		}
	}
}
sub EVENT_ITEM 
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	$h = $npc->GetHeading();
	$entid1 = quest::spawn2(58083,0,0,$x,$y,$z,$h);
  
  if (plugin::check_handin(\%itemcount, 119782=> 4))
    {
      quest::spawn2(58083,0,0,$x,$y,$z$h);
      quest::shout2("Fool you have unleashed me!");
      quest::ding ();
      quest::depop(58082);
    }
  elsif(plugin::check_handin(\%itemcount, $_=> 1)) 
    {
	$client->Message(315, "$NPCName whispers to you, 'Not quite there yet, ace.");
	quest::summonitem($turnins[$i]);
   		}
   plugin::return_items(\%itemcount);
}
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Expletus / Volgar
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
    | 
   | 
    | 
  
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 02:13 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Dragon 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2008 
					Location: Tennessee 
					
					
						Posts: 668
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		You are missing a comma in  
	Code: 
	      quest::spawn2(58083,0,0,$x,$y,$z$h); 
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 09:03 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Hill Giant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2010 
					Location: Baltimore Maryland 
					
					
						Posts: 152
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		my God... 2 hours of fiddling and it's a comma... lol thank you ! 
		
	
		
		
		
		
		
		
			
				__________________ 
				Expletus / Volgar
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 09:53 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Hill Giant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2010 
					Location: Baltimore Maryland 
					
					
						Posts: 152
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		Alright, so it was working somewhat and I am running into the following issues: 
1. Spawns 2 of the mobs on turn in 
2. Spawns the mob when given less than 4 items but stays up 
3. Gives double message when less than 4 items turned in 
4. Upon completion, it's crashing the zone - log back in and task rewards is on cursor
 
Am I missing some particular rule code ?  (I only changed the bottom code and the top remains the same). 
 
	Code: 
	sub EVENT_ITEM 
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	$h = $npc->GetHeading();
	$entid1 = quest::spawn2(58083,0,0,$x,$y,$z,$h);
  
  if (plugin::check_handin(\%itemcount, 119782=> 4))
    {
      quest::spawn2(58083,0,0,$x,$y,$z,$h);
      quest::shout2("Fool you have unleashed me!");
      quest::depop(58082);
    }
  else
    {
	$client->Message(315, "$NPCName whispers to you, 'Not quite there yet, ace.");
        plugin::return_items(\%itemcount);
    }
}
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Expletus / Volgar
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 10:22 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Dragon 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2009 
					Location: Milky Way 
					
					
						Posts: 539
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		Your spawn command is outside of the if statements so any turn in is going to trigger it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 01:32 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Hill Giant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2010 
					Location: Baltimore Maryland 
					
					
						Posts: 152
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		I'm confused what you mean. The spawn2 comes after  
	Code: 
	if (plugin::check_handin(\%itemcount, 119782=> 4))
    {
      quest::spawn2(58083,0,0,$x,$y,$z,$h);
 So shouldn't it only trigger if the requirement is met, else it won't fire off?  
		
	
		
		
		
		
		
		
			
				__________________ 
				Expletus / Volgar
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-14-2011, 01:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Dragon 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: May 2009 
					Location: Milky Way 
					
					
						Posts: 539
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		
	Code: 
	sub EVENT_ITEM 
{
	$x = $npc->GetX();
	$y = $npc->GetY();
	$z = $npc->GetZ();
	$h = $npc->GetHeading();
	$entid1 = quest::spawn2(58083,0,0,$x,$y,$z,$h);
  
	if (plugin::check_handin(\%itemcount, 119782=> 4)) {...}
	else {...}
}
  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				09-15-2011, 09:42 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
			
				
				
				 Hill Giant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2010 
					Location: Baltimore Maryland 
					
					
						Posts: 152
					 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
	
	
	
		
		
		
			
			
			 
			
		
		
		
		Def. thought that was part of the top code needed. Didn't realize it was an actual code line..     thank you !  
		
	
		
		
		
		
		
		
			
				__________________ 
				Expletus / Volgar
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is Off 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
All times are GMT -4. The time now is 10:23 AM. 
 
		 
	 
 
 
     | 
     | 
    
   
      | 
     | 
      | 
    
   
     | 
      | 
     | 
    
   
       | 
      | 
       | 
     
    
    
  | 
   |