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  #13  
Old 10-21-2011, 02:35 PM
KingMort
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Join Date: Sep 2006
Posts: 841
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Well... That fix worked now i'm getting something else entirely ! haha .. Any ideas here??

Code:
>	Zone.exe!Mob::ExecWeaponProc(unsigned short spell_id=19361, Mob * on=0x01564b08)  Line 2728 + 0x10 bytes	C++
 	Zone.exe!Mob::TryWeaponProc(const Item_Struct * weapon=0x04e49a88, Mob * on=0x01564b08, unsigned short hand=13)  Line 3793	C++
 	Zone.exe!Mob::TryWeaponProc(const ItemInst * weapon_g=0x015d9d10, Mob * on=0x01564b08, unsigned short hand=13)  Line 3680	C++
 	Zone.exe!Client::Process()  Line 397	C++
 	Zone.exe!EntityList::MobProcess()  Line 488 + 0x1a bytes	C++
 	Zone.exe!main(int argc=2, char * * argv=0x003a3020)  Line 480	C++
 	Zone.exe!__tmainCRTStartup()  Line 266 + 0x12 bytes	C
 	kernel32.dll!7c816d4f() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	kernel32.dll!7c8399f3() 	
 	Zone.exe!Client::AutoPutLootInInventory(ItemInst & inst={...}, bool try_worn=true, bool try_cursor=false, ServerLootItem_Struct * * bag_item_data=0x3a064000)  Line 622 + 0x6 bytes	C++
 	00000f06()
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