Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old 12-09-2011, 03:10 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default

I'll take a look at that. It should help. I've identified pretty much all the packets used for timer, setting stance, suspending, etc. I use SoD on my private server, so I would need to figure those out. I'll look at what you have and see where that gets me.

One issue I've run into is different sized structures for merc responses based on merc proficiency . I haven't found a similar example where a structure contains a different number of data fields, not just different size based on text included. Can you think of any? For example, melee journeyman mercs include 2 more int32s, while journeymen casters have 4 more int32s. I also dont have any data on any mercs above journeyman tier 1.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:52 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3