Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old 01-17-2012, 08:24 PM
Caryatis
Dragon
 
Join Date: May 2009
Location: Milky Way
Posts: 539
Default

It is a category, its called "numhits_type" on what.the.fizzle(alla is pretty useless for anything higher end... spell parser-wise)

This is from an old server of mine when I combed through w.t.f and organized them as best I could:

Code:
NUMHIT_AEMAX = 0, 				// max target in cone/beam/unknown(32) spells
NUMHIT_INCOMINGMELEE = 1, 		// melee hits landing on you
NUMHIT_OFFENSIVEMELEE = 2, 		// outgoing melee attacks
NUMHIT_INCOMINGDETRISPELL = 3, 	// incoming detrimental spells 
NUMHIT_OFFENSIVECAST = 4, 		// spells/procs
NUMHIT_OFFENSIVEMELEE2 = 5, 	// All melee skills
NUMHIT_INCOMINGMELEE2 = 6, 		// same
NUMHIT_CASTSPELL = 7, 			// any cast spell matching focus
NUMHIT_ANYDAMAGE = 8,			// spell or melee dmg
NUMHIT_INCOMINGDETRISPELL2 = 9,	// guessed
NUMHIT_SPELLPROC = 10, 			// buff procs etc
NUMHIT_SPELLPROC2 = 11 			// same
The current numhits code is pretty sloppy(mostly my bad) but it gets the job done. I do have a diff of all the categories incorporated unfortunately its mixed with 15k other lines and it was mainly cosmetic. For example, Skin of the Reptile is numhits_type 10 which means its numhits only last for XX buff procs but the code currently checks for buffs like this on every melee swing so the field is not needed in that instance.

Its not ideal however as we have bits all over and to add support for other types means spreading even more around.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3