Try changing this:
Code:
struct Merchant_Sell_Struct {
/*000*/ int32 npcid; // Merchant NPC's entity id
/*004*/ int32 playerid; // Player's entity id
/*008*/ int32 itemslot;
int32 unknown12;
/*016*/ int8 quantity; // Already sold
/*017*/ int8 Unknown016[3];
/*020*/ int32 price;
};
To this:
Code:
struct Merchant_Sell_Struct {
/*000*/ int32 npcid; // Merchant NPC's entity id
/*004*/ int32 playerid; // Player's entity id
/*008*/ int32 itemslot;
int32 unknown12;
/*016*/ int32 quantity; // Already sold
/*020*/ int32 price;
};
That might actually break something, but cross your fingers and prepare to change it back.
