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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

 
 
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Old 03-18-2012, 12:42 PM
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Demi-God
 
Join Date: Jan 2002
Posts: 1,290
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The last changelog entry was feb 24 2011 so I am guessing r1873. I did include some additional fixes that were added later on. Most changes for the random items should be within EmuShareMem and in the SharedDatabase class.

Just to add if anyone has any code questions please feel free to ask. I know there are a lot of side implementations that may interest some (like the ones mentioned above, there are more such as character achievements for PVP, eg. reaching certain kills/deaths and you get some coin and recognition in-game, just hard to remember each implementation).
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