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Old 03-25-2012, 11:09 PM
PixelEngineer
Sarnak
 
Join Date: May 2011
Posts: 96
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Quote:
Originally Posted by jayfromtholuxe View Post
Just found this thread. Awesome work!

Huge +1 for moving to Github and using Xcode! I can't speak highly enough of Github. I've seen many, many projects move their code to Github and afterwards find the community and collaboration tools there a tremendous boon.

By the way, what are your plans for the server component of this? Do you want to write something from scratch or try to use EQ Emu eventually somehow? If you want to do something from scratch I'd love to help you out. I have a lot of experience doing this for web and telephony infrastructures.

I ended up here doing some research for a side project I'm considering starting, very similar to this but using WebGL / HTML5 for rendering. I don't intend to reuse the existing EverQuest data files, however. For an example of what this technology can do, check out this game:

http://plsw.net/webgl/wloom6/shooter.htm

My first step is a build the backend game logic server with game mechanics as close to EverQuest as I can get. After that, I'll work on the graphics. It sounds like our needs for the backend are very similar.

By the way, I tried to build the code on Lion and got this error:

https://gist.github.com/f1f69fa98a15c54e6f30

It looks like the Makefile isn't wiring up the system install of OpenGL well for GCC.
Thanks for the kind words. On my next commit, I will be moving this project to github and including an Xcode project which does build on Lion. As for the server software, I am not sure yet. The thing about EQEmu, although it is very well written is that is was built to work with inflexible code, the client. With an open source client, we don't just have to send/respond to packets, we can design them ourselves.

I am not very versed in network programming but when I started this, I wasn't well versed in graphics programming.

Let me know what kind of ideas you have.

Cheers.
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